(svn r23622) -Add: a set of events to trigger in a GameScript
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@@ -39,6 +39,7 @@
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#include "subsidy_func.h"
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#include "core/backup_type.hpp"
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#include "object_base.h"
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#include "game/game.hpp"
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#include "table/strings.h"
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#include "table/industry_land.h"
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@@ -482,6 +483,7 @@ static CommandCost ClearTile_Industry(TileIndex tile, DoCommandFlag flags)
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if (flags & DC_EXEC) {
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AI::BroadcastNewEvent(new ScriptEventIndustryClose(i->index));
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Game::NewEvent(new ScriptEventIndustryClose(i->index));
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delete i;
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}
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return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
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@@ -1876,6 +1878,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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}
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AddIndustryNewsItem(indspec->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
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AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index));
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Game::NewEvent(new ScriptEventIndustryOpen(ind->index));
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}
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return CommandCost(EXPENSES_OTHER, indspec->GetConstructionCost());
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@@ -1989,6 +1992,7 @@ static void AdvertiseIndustryOpening(const Industry *ind)
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}
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AddIndustryNewsItem(ind_spc->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
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AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index));
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Game::NewEvent(new ScriptEventIndustryOpen(ind->index));
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}
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/**
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@@ -2597,6 +2601,7 @@ static void ChangeIndustryProduction(Industry *i, bool monthly)
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if (closeit) {
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ns = NS_INDUSTRY_CLOSE;
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AI::BroadcastNewEvent(new ScriptEventIndustryClose(i->index));
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Game::NewEvent(new ScriptEventIndustryClose(i->index));
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} else {
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switch (WhoCanServiceIndustry(i)) {
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case 0: ns = NS_INDUSTRY_NOBODY; break;
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