(svn r23622) -Add: a set of events to trigger in a GameScript

This commit is contained in:
truebrain
2011-12-19 20:59:36 +00:00
parent e7cd301d3c
commit 77b7366c29
15 changed files with 310 additions and 13 deletions

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@@ -0,0 +1,219 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_event_types.hpp"
#include "../template/template_event_types.hpp.sq"
template <> const char *GetClassName<ScriptEventVehicleCrashed, ST_GS>() { return "GSEventVehicleCrashed"; }
void SQGSEventVehicleCrashed_Register(Squirrel *engine)
{
DefSQClass<ScriptEventVehicleCrashed, ST_GS> SQGSEventVehicleCrashed("GSEventVehicleCrashed");
SQGSEventVehicleCrashed.PreRegister(engine, "GSEvent");
SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_TRAIN, "CRASH_TRAIN");
SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING, "CRASH_RV_LEVEL_CROSSING");
SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_RV_UFO, "CRASH_RV_UFO");
SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_PLANE_LANDING, "CRASH_PLANE_LANDING");
SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT, "CRASH_AIRCRAFT_NO_AIRPORT");
SQGSEventVehicleCrashed.DefSQConst(engine, ScriptEventVehicleCrashed::CRASH_FLOODED, "CRASH_FLOODED");
SQGSEventVehicleCrashed.DefSQStaticMethod(engine, &ScriptEventVehicleCrashed::Convert, "Convert", 2, ".x");
SQGSEventVehicleCrashed.DefSQMethod(engine, &ScriptEventVehicleCrashed::GetVehicleID, "GetVehicleID", 1, "x");
SQGSEventVehicleCrashed.DefSQMethod(engine, &ScriptEventVehicleCrashed::GetCrashSite, "GetCrashSite", 1, "x");
SQGSEventVehicleCrashed.DefSQMethod(engine, &ScriptEventVehicleCrashed::GetCrashReason, "GetCrashReason", 1, "x");
SQGSEventVehicleCrashed.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventSubsidyOffer, ST_GS>() { return "GSEventSubsidyOffer"; }
void SQGSEventSubsidyOffer_Register(Squirrel *engine)
{
DefSQClass<ScriptEventSubsidyOffer, ST_GS> SQGSEventSubsidyOffer("GSEventSubsidyOffer");
SQGSEventSubsidyOffer.PreRegister(engine, "GSEvent");
SQGSEventSubsidyOffer.DefSQStaticMethod(engine, &ScriptEventSubsidyOffer::Convert, "Convert", 2, ".x");
SQGSEventSubsidyOffer.DefSQMethod(engine, &ScriptEventSubsidyOffer::GetSubsidyID, "GetSubsidyID", 1, "x");
SQGSEventSubsidyOffer.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventSubsidyOfferExpired, ST_GS>() { return "GSEventSubsidyOfferExpired"; }
void SQGSEventSubsidyOfferExpired_Register(Squirrel *engine)
{
DefSQClass<ScriptEventSubsidyOfferExpired, ST_GS> SQGSEventSubsidyOfferExpired("GSEventSubsidyOfferExpired");
SQGSEventSubsidyOfferExpired.PreRegister(engine, "GSEvent");
SQGSEventSubsidyOfferExpired.DefSQStaticMethod(engine, &ScriptEventSubsidyOfferExpired::Convert, "Convert", 2, ".x");
SQGSEventSubsidyOfferExpired.DefSQMethod(engine, &ScriptEventSubsidyOfferExpired::GetSubsidyID, "GetSubsidyID", 1, "x");
SQGSEventSubsidyOfferExpired.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventSubsidyAwarded, ST_GS>() { return "GSEventSubsidyAwarded"; }
void SQGSEventSubsidyAwarded_Register(Squirrel *engine)
{
DefSQClass<ScriptEventSubsidyAwarded, ST_GS> SQGSEventSubsidyAwarded("GSEventSubsidyAwarded");
SQGSEventSubsidyAwarded.PreRegister(engine, "GSEvent");
SQGSEventSubsidyAwarded.DefSQStaticMethod(engine, &ScriptEventSubsidyAwarded::Convert, "Convert", 2, ".x");
SQGSEventSubsidyAwarded.DefSQMethod(engine, &ScriptEventSubsidyAwarded::GetSubsidyID, "GetSubsidyID", 1, "x");
SQGSEventSubsidyAwarded.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventSubsidyExpired, ST_GS>() { return "GSEventSubsidyExpired"; }
void SQGSEventSubsidyExpired_Register(Squirrel *engine)
{
DefSQClass<ScriptEventSubsidyExpired, ST_GS> SQGSEventSubsidyExpired("GSEventSubsidyExpired");
SQGSEventSubsidyExpired.PreRegister(engine, "GSEvent");
SQGSEventSubsidyExpired.DefSQStaticMethod(engine, &ScriptEventSubsidyExpired::Convert, "Convert", 2, ".x");
SQGSEventSubsidyExpired.DefSQMethod(engine, &ScriptEventSubsidyExpired::GetSubsidyID, "GetSubsidyID", 1, "x");
SQGSEventSubsidyExpired.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventCompanyNew, ST_GS>() { return "GSEventCompanyNew"; }
void SQGSEventCompanyNew_Register(Squirrel *engine)
{
DefSQClass<ScriptEventCompanyNew, ST_GS> SQGSEventCompanyNew("GSEventCompanyNew");
SQGSEventCompanyNew.PreRegister(engine, "GSEvent");
SQGSEventCompanyNew.DefSQStaticMethod(engine, &ScriptEventCompanyNew::Convert, "Convert", 2, ".x");
SQGSEventCompanyNew.DefSQMethod(engine, &ScriptEventCompanyNew::GetCompanyID, "GetCompanyID", 1, "x");
SQGSEventCompanyNew.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventCompanyInTrouble, ST_GS>() { return "GSEventCompanyInTrouble"; }
void SQGSEventCompanyInTrouble_Register(Squirrel *engine)
{
DefSQClass<ScriptEventCompanyInTrouble, ST_GS> SQGSEventCompanyInTrouble("GSEventCompanyInTrouble");
SQGSEventCompanyInTrouble.PreRegister(engine, "GSEvent");
SQGSEventCompanyInTrouble.DefSQStaticMethod(engine, &ScriptEventCompanyInTrouble::Convert, "Convert", 2, ".x");
SQGSEventCompanyInTrouble.DefSQMethod(engine, &ScriptEventCompanyInTrouble::GetCompanyID, "GetCompanyID", 1, "x");
SQGSEventCompanyInTrouble.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventCompanyMerger, ST_GS>() { return "GSEventCompanyMerger"; }
void SQGSEventCompanyMerger_Register(Squirrel *engine)
{
DefSQClass<ScriptEventCompanyMerger, ST_GS> SQGSEventCompanyMerger("GSEventCompanyMerger");
SQGSEventCompanyMerger.PreRegister(engine, "GSEvent");
SQGSEventCompanyMerger.DefSQStaticMethod(engine, &ScriptEventCompanyMerger::Convert, "Convert", 2, ".x");
SQGSEventCompanyMerger.DefSQMethod(engine, &ScriptEventCompanyMerger::GetOldCompanyID, "GetOldCompanyID", 1, "x");
SQGSEventCompanyMerger.DefSQMethod(engine, &ScriptEventCompanyMerger::GetNewCompanyID, "GetNewCompanyID", 1, "x");
SQGSEventCompanyMerger.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventCompanyBankrupt, ST_GS>() { return "GSEventCompanyBankrupt"; }
void SQGSEventCompanyBankrupt_Register(Squirrel *engine)
{
DefSQClass<ScriptEventCompanyBankrupt, ST_GS> SQGSEventCompanyBankrupt("GSEventCompanyBankrupt");
SQGSEventCompanyBankrupt.PreRegister(engine, "GSEvent");
SQGSEventCompanyBankrupt.DefSQStaticMethod(engine, &ScriptEventCompanyBankrupt::Convert, "Convert", 2, ".x");
SQGSEventCompanyBankrupt.DefSQMethod(engine, &ScriptEventCompanyBankrupt::GetCompanyID, "GetCompanyID", 1, "x");
SQGSEventCompanyBankrupt.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventIndustryOpen, ST_GS>() { return "GSEventIndustryOpen"; }
void SQGSEventIndustryOpen_Register(Squirrel *engine)
{
DefSQClass<ScriptEventIndustryOpen, ST_GS> SQGSEventIndustryOpen("GSEventIndustryOpen");
SQGSEventIndustryOpen.PreRegister(engine, "GSEvent");
SQGSEventIndustryOpen.DefSQStaticMethod(engine, &ScriptEventIndustryOpen::Convert, "Convert", 2, ".x");
SQGSEventIndustryOpen.DefSQMethod(engine, &ScriptEventIndustryOpen::GetIndustryID, "GetIndustryID", 1, "x");
SQGSEventIndustryOpen.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventIndustryClose, ST_GS>() { return "GSEventIndustryClose"; }
void SQGSEventIndustryClose_Register(Squirrel *engine)
{
DefSQClass<ScriptEventIndustryClose, ST_GS> SQGSEventIndustryClose("GSEventIndustryClose");
SQGSEventIndustryClose.PreRegister(engine, "GSEvent");
SQGSEventIndustryClose.DefSQStaticMethod(engine, &ScriptEventIndustryClose::Convert, "Convert", 2, ".x");
SQGSEventIndustryClose.DefSQMethod(engine, &ScriptEventIndustryClose::GetIndustryID, "GetIndustryID", 1, "x");
SQGSEventIndustryClose.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventStationFirstVehicle, ST_GS>() { return "GSEventStationFirstVehicle"; }
void SQGSEventStationFirstVehicle_Register(Squirrel *engine)
{
DefSQClass<ScriptEventStationFirstVehicle, ST_GS> SQGSEventStationFirstVehicle("GSEventStationFirstVehicle");
SQGSEventStationFirstVehicle.PreRegister(engine, "GSEvent");
SQGSEventStationFirstVehicle.DefSQStaticMethod(engine, &ScriptEventStationFirstVehicle::Convert, "Convert", 2, ".x");
SQGSEventStationFirstVehicle.DefSQMethod(engine, &ScriptEventStationFirstVehicle::GetStationID, "GetStationID", 1, "x");
SQGSEventStationFirstVehicle.DefSQMethod(engine, &ScriptEventStationFirstVehicle::GetVehicleID, "GetVehicleID", 1, "x");
SQGSEventStationFirstVehicle.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventTownFounded, ST_GS>() { return "GSEventTownFounded"; }
void SQGSEventTownFounded_Register(Squirrel *engine)
{
DefSQClass<ScriptEventTownFounded, ST_GS> SQGSEventTownFounded("GSEventTownFounded");
SQGSEventTownFounded.PreRegister(engine, "GSEvent");
SQGSEventTownFounded.DefSQStaticMethod(engine, &ScriptEventTownFounded::Convert, "Convert", 2, ".x");
SQGSEventTownFounded.DefSQMethod(engine, &ScriptEventTownFounded::GetTownID, "GetTownID", 1, "x");
SQGSEventTownFounded.PostRegister(engine);
}

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@@ -18,7 +18,7 @@
/**
* Event Vehicle Crash, indicating a vehicle of yours is crashed.
* It contains the crash site, the crashed vehicle and the reason for the crash.
* @api ai
* @api ai game
*/
class ScriptEventVehicleCrashed : public ScriptEvent {
public:
@@ -79,7 +79,7 @@ private:
/**
* Event Subsidy Offered, indicating someone offered a subsidy.
* @api ai
* @api ai game
*/
class ScriptEventSubsidyOffer : public ScriptEvent {
public:
@@ -110,7 +110,7 @@ private:
/**
* Event Subsidy Offer Expired, indicating a subsidy will no longer be awarded.
* @api ai
* @api ai game
*/
class ScriptEventSubsidyOfferExpired : public ScriptEvent {
public:
@@ -141,7 +141,7 @@ private:
/**
* Event Subidy Awarded, indicating a subsidy is awarded to some company.
* @api ai
* @api ai game
*/
class ScriptEventSubsidyAwarded : public ScriptEvent {
public:
@@ -172,7 +172,7 @@ private:
/**
* Event Subsidy Expired, indicating a route that was once subsidized no longer is.
* @api ai
* @api ai game
*/
class ScriptEventSubsidyExpired : public ScriptEvent {
public:
@@ -294,7 +294,7 @@ private:
/**
* Event Company New, indicating a new company has been created.
* @api ai
* @api ai game
*/
class ScriptEventCompanyNew : public ScriptEvent {
public:
@@ -326,7 +326,7 @@ private:
/**
* Event Company In Trouble, indicating a company is in trouble and might go
* bankrupt soon.
* @api ai
* @api ai game
*/
class ScriptEventCompanyInTrouble : public ScriptEvent {
public:
@@ -405,7 +405,7 @@ private:
/**
* Event Company Merger, indicating a company has been bought by another
* company.
* @api ai
* @api ai game
*/
class ScriptEventCompanyMerger : public ScriptEvent {
public:
@@ -448,7 +448,7 @@ private:
/**
* Event Company Bankrupt, indicating a company has gone bankrupt.
* @api ai
* @api ai game
*/
class ScriptEventCompanyBankrupt : public ScriptEvent {
public:
@@ -572,7 +572,7 @@ private:
/**
* Event Industry Open, indicating a new industry has been created.
* @api ai
* @api ai game
*/
class ScriptEventIndustryOpen : public ScriptEvent {
public:
@@ -603,7 +603,7 @@ private:
/**
* Event Industry Close, indicating an industry is going to be closed.
* @api ai
* @api ai game
*/
class ScriptEventIndustryClose : public ScriptEvent {
public:
@@ -665,7 +665,7 @@ private:
/**
* Event Station First Vehicle, indicating a station has been visited by a vehicle for the first time.
* @api ai
* @api ai game
*/
class ScriptEventStationFirstVehicle : public ScriptEvent {
public:
@@ -767,7 +767,7 @@ private:
/**
* Event Town Founded, indicating a new town has been created.
* @api ai
* @api ai game
*/
class ScriptEventTownFounded : public ScriptEvent {
public: