Relax constraints on tile behind overtaking vehicle
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@@ -1010,9 +1010,14 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
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check_tile = v->tile - check_tile_diff;
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for (; tile_count != 0; tile_count--, check_tile -= check_tile_diff) {
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od.tile = check_tile;
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if (tile_count == 1) {
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RoadBits rb = GetAnyRoadBits(check_tile, RTT_ROAD);
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if ((rb & DiagDirToRoadBits(dir)) && HasVehicleOnPos(check_tile, VEH_ROAD, &od, EnumFindVehBlockingOvertakeBehind)) return;
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} else {
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if (CheckRoadInfraUnsuitableForOvertaking(&od)) return;
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if (CheckRoadBlockedForOvertaking(&od)) return;
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}
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}
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/* When the vehicle in front of us is stopped we may only take
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* half the time to pass it than when the vehicle is moving. */
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