Only show information for realistic acceleration model
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@@ -390,7 +390,12 @@ int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab)
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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if (max_cargo[i] > 0) num++; // only count carriages that the train has
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}
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num += 5; // needs five more because first line is description string and we have the weight and speed info
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if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) {
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num += 5; // needs five more because first line is description string and we have the weight and speed info and the feeder share
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} else {
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num += 2; // needs one more because first line is description string and we have the feeder share
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}
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} else {
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for (const Train *v = Train::Get(veh_id); v != nullptr; v = v->GetNextVehicle()) {
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GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary);
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@@ -584,6 +589,7 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po
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loaded_weight += weight_without_cargo + train->GetCargoWeight(train->cargo_cap);
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}
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if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) {
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const int empty_max_speed = GetMaxSpeed(v, empty_weight, v->GetDisplayMaxSpeed());
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const int loaded_max_speed = GetMaxSpeed(v, loaded_weight, v->GetDisplayMaxSpeed());
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@@ -604,6 +610,7 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po
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if (--vscroll_pos < 0 && vscroll_pos >= -vscroll_cap) {
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y += line_height;
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}
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}
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if (--vscroll_pos < 0 && vscroll_pos >= -vscroll_cap) {
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DrawString(left, right, y + text_y_offset, STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT);
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