Change: Expose NewGRF classes and specs as spans and simplify iteration.
This replaces some index-based loops with range loops.
This commit is contained in:

committed by
Peter Nelson

parent
052f421327
commit
77f27e0804
@@ -1201,7 +1201,7 @@ public:
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this->FinishInitNested(TRANSPORT_ROAD);
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this->window_class = (rs == ROADSTOP_BUS) ? WC_BUS_STATION : WC_TRUCK_STATION;
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if (!newstops || _roadstop_gui_settings.roadstop_class >= (int)RoadStopClass::GetClassCount()) {
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if (!newstops || _roadstop_gui_settings.roadstop_class >= RoadStopClass::GetClassCount()) {
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/* There's no new stops available or the list has reduced in size.
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* Now, set the default road stops as selected. */
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_roadstop_gui_settings.roadstop_class = ROADSTOP_CLASS_DFLT;
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@@ -1264,14 +1264,10 @@ public:
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this->roadstop_classes.clear();
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for (uint i = 0; i < RoadStopClass::GetClassCount(); i++) {
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RoadStopClassID rs_id = (RoadStopClassID)i;
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if (rs_id == ROADSTOP_CLASS_WAYP) {
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// Skip waypoints.
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continue;
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}
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RoadStopClass *rs_class = RoadStopClass::Get(rs_id);
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if (GetIfClassHasNewStopsByType(rs_class, this->roadStopType, _cur_roadtype)) this->roadstop_classes.push_back(rs_id);
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for (const auto &cls : RoadStopClass::Classes()) {
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/* Skip waypoints. */
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if (cls.Index() == ROADSTOP_CLASS_WAYP) continue;
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if (GetIfClassHasNewStopsByType(&cls, this->roadStopType, _cur_roadtype)) this->roadstop_classes.push_back(cls.Index());
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}
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if (this->ShowNewStops()) {
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