(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
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@@ -18,6 +18,7 @@
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#include "player.h"
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#include "sound.h"
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#include "depot.h"
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#include "tunnel_map.h"
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#include "vehicle_gui.h"
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#include "newgrf_engine.h"
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@@ -1254,8 +1255,7 @@ static void RoadVehController(Vehicle *v)
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return;
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}
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if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) &&
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GB(_m[gp.new_tile].m5, 4, 4) == 0 &&
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if (IsTunnelTile(gp.new_tile) &&
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VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) {
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//new_dir = RoadGetNewDirection(v, gp.x, gp.y)
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v->cur_image = GetRoadVehImage(v, v->direction);
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