(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does

This commit is contained in:
tron
2006-03-12 15:04:03 +00:00
parent b394f72fa9
commit 78083f0da7
14 changed files with 61 additions and 68 deletions

View File

@@ -624,9 +624,7 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
int i;
// Reached a tunnel? Then continue at the other side of it.
if (IsTileType(tile, MP_TUNNELBRIDGE) &&
GB(_m[tile].m5, 4, 4) == 0 &&
GetTunnelTransportType(tile) == TRANSPORT_ROAD) {
if (IsTunnelTile(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) {
*tile_ptr = GetOtherTunnelEnd(tile);
return;
}