(svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects.
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@@ -21,6 +21,13 @@
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LinkGraphJobPool _link_graph_job_pool("LinkGraphJob");
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INSTANTIATE_POOL_METHODS(LinkGraphJob)
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/**
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* Static instance of an invalid path.
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* Note: This instance is created on task start.
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* Lazy creation on first usage results in a data race between the CDist threads.
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*/
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/* static */ Path *Path::invalid_path = new Path(INVALID_NODE, true);
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/**
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* Create a link graph job from a link graph. The link graph will be copied so
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* that the calculations don't interfer with the normal operations on the
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@@ -343,6 +343,8 @@ public:
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*/
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class Path {
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public:
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static Path *invalid_path;
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Path(NodeID n, bool source = false);
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/** Get the node this leg passes. */
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@@ -18,6 +18,13 @@
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#include "../safeguards.h"
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/**
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* Static instance of LinkGraphSchedule.
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* Note: This instance is created on task start.
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* Lazy creation on first usage results in a data race between the CDist threads.
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*/
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/* static */ LinkGraphSchedule LinkGraphSchedule::instance;
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/**
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* Start the next job in the schedule.
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*/
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@@ -68,9 +75,8 @@ void LinkGraphSchedule::JoinNext()
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/* static */ void LinkGraphSchedule::Run(void *j)
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{
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LinkGraphJob *job = (LinkGraphJob *)j;
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LinkGraphSchedule *schedule = LinkGraphSchedule::Instance();
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for (uint i = 0; i < lengthof(schedule->handlers); ++i) {
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schedule->handlers[i]->Run(*job);
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for (uint i = 0; i < lengthof(instance.handlers); ++i) {
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instance.handlers[i]->Run(*job);
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}
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}
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@@ -90,12 +96,11 @@ void LinkGraphSchedule::SpawnAll()
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*/
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/* static */ void LinkGraphSchedule::Clear()
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{
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LinkGraphSchedule *inst = LinkGraphSchedule::Instance();
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for (JobList::iterator i(inst->running.begin()); i != inst->running.end(); ++i) {
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for (JobList::iterator i(instance.running.begin()); i != instance.running.end(); ++i) {
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(*i)->JoinThread();
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}
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inst->running.clear();
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inst->schedule.clear();
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instance.running.clear();
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instance.schedule.clear();
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}
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/**
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@@ -135,15 +140,6 @@ LinkGraphSchedule::~LinkGraphSchedule()
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}
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}
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/**
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* Retrieve the link graph schedule or create it if necessary.
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*/
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/* static */ LinkGraphSchedule *LinkGraphSchedule::Instance()
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{
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static LinkGraphSchedule inst;
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return &inst;
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}
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/**
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* Spawn or join a link graph job or compress a link graph if any link graph is
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* due to do so.
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@@ -153,9 +149,9 @@ void OnTick_LinkGraph()
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if (_date_fract != LinkGraphSchedule::SPAWN_JOIN_TICK) return;
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Date offset = _date % _settings_game.linkgraph.recalc_interval;
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if (offset == 0) {
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LinkGraphSchedule::Instance()->SpawnNext();
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LinkGraphSchedule::instance.SpawnNext();
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} else if (offset == _settings_game.linkgraph.recalc_interval / 2) {
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LinkGraphSchedule::Instance()->JoinNext();
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LinkGraphSchedule::instance.JoinNext();
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}
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}
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@@ -51,8 +51,8 @@ protected:
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public:
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/* This is a tick where not much else is happening, so a small lag might go unnoticed. */
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static const uint SPAWN_JOIN_TICK = 21; ///< Tick when jobs are spawned or joined every day.
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static LinkGraphSchedule instance;
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static LinkGraphSchedule *Instance();
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static void Run(void *j);
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static void Clear();
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@@ -148,15 +148,14 @@ public:
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*/
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void SetNode(NodeID source, NodeID node)
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{
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static const FlowStat::SharesMap empty;
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const FlowStatMap &flows = this->job[node].Flows();
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FlowStatMap::const_iterator it = flows.find(this->job[source].Station());
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if (it != flows.end()) {
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this->it = it->second.GetShares()->begin();
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this->end = it->second.GetShares()->end();
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} else {
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this->it = empty.begin();
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this->end = empty.end();
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this->it = FlowStat::empty_sharesmap.begin();
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this->end = FlowStat::empty_sharesmap.end();
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}
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}
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@@ -379,11 +378,10 @@ void MCF1stPass::EliminateCycle(PathVector &path, Path *cycle_begin, uint flow)
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*/
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bool MCF1stPass::EliminateCycles(PathVector &path, NodeID origin_id, NodeID next_id)
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{
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static Path *invalid_path = new Path(INVALID_NODE, true);
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Path *at_next_pos = path[next_id];
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/* this node has already been searched */
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if (at_next_pos == invalid_path) return false;
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if (at_next_pos == Path::invalid_path) return false;
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if (at_next_pos == NULL) {
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/* Summarize paths; add up the paths with the same source and next hop
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@@ -431,7 +429,7 @@ bool MCF1stPass::EliminateCycles(PathVector &path, NodeID origin_id, NodeID next
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* could be found in this branch, thus it has to be searched again next
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* time we spot it.
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*/
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path[next_id] = found ? NULL : invalid_path;
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path[next_id] = found ? NULL : Path::invalid_path;
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return found;
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}
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