(svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects.

This commit is contained in:
frosch
2015-03-07 18:27:01 +00:00
parent e77de93636
commit 780e595933
11 changed files with 48 additions and 36 deletions

View File

@@ -18,6 +18,13 @@
#include "../safeguards.h"
/**
* Static instance of LinkGraphSchedule.
* Note: This instance is created on task start.
* Lazy creation on first usage results in a data race between the CDist threads.
*/
/* static */ LinkGraphSchedule LinkGraphSchedule::instance;
/**
* Start the next job in the schedule.
*/
@@ -68,9 +75,8 @@ void LinkGraphSchedule::JoinNext()
/* static */ void LinkGraphSchedule::Run(void *j)
{
LinkGraphJob *job = (LinkGraphJob *)j;
LinkGraphSchedule *schedule = LinkGraphSchedule::Instance();
for (uint i = 0; i < lengthof(schedule->handlers); ++i) {
schedule->handlers[i]->Run(*job);
for (uint i = 0; i < lengthof(instance.handlers); ++i) {
instance.handlers[i]->Run(*job);
}
}
@@ -90,12 +96,11 @@ void LinkGraphSchedule::SpawnAll()
*/
/* static */ void LinkGraphSchedule::Clear()
{
LinkGraphSchedule *inst = LinkGraphSchedule::Instance();
for (JobList::iterator i(inst->running.begin()); i != inst->running.end(); ++i) {
for (JobList::iterator i(instance.running.begin()); i != instance.running.end(); ++i) {
(*i)->JoinThread();
}
inst->running.clear();
inst->schedule.clear();
instance.running.clear();
instance.schedule.clear();
}
/**
@@ -135,15 +140,6 @@ LinkGraphSchedule::~LinkGraphSchedule()
}
}
/**
* Retrieve the link graph schedule or create it if necessary.
*/
/* static */ LinkGraphSchedule *LinkGraphSchedule::Instance()
{
static LinkGraphSchedule inst;
return &inst;
}
/**
* Spawn or join a link graph job or compress a link graph if any link graph is
* due to do so.
@@ -153,9 +149,9 @@ void OnTick_LinkGraph()
if (_date_fract != LinkGraphSchedule::SPAWN_JOIN_TICK) return;
Date offset = _date % _settings_game.linkgraph.recalc_interval;
if (offset == 0) {
LinkGraphSchedule::Instance()->SpawnNext();
LinkGraphSchedule::instance.SpawnNext();
} else if (offset == _settings_game.linkgraph.recalc_interval / 2) {
LinkGraphSchedule::Instance()->JoinNext();
LinkGraphSchedule::instance.JoinNext();
}
}