(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.

This commit is contained in:
peter1138
2008-01-22 07:27:06 +00:00
parent a83b91dbc5
commit 78156065cf
8 changed files with 24 additions and 27 deletions

View File

@@ -9,7 +9,7 @@
#include "../core/alloc_func.hpp"
#include "grf.hpp"
bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint8 file_slot, uint32 file_pos)
bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, uint32 file_pos)
{
/* Open the right file and go to the correct position */
FioSeekToFile(file_slot, file_pos);