Merge branch 'master' into jgrpp-beta
# Conflicts: # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/table/company_settings.ini # src/table/currency_settings.ini # src/table/gameopt_settings.ini # src/table/misc_settings.ini # src/table/settings.h.preamble # src/table/settings.ini # src/table/win32_settings.ini # src/table/window_settings.ini
This commit is contained in:
@@ -865,12 +865,12 @@ private:
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*/
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StringID SettingEntry::GetHelpText() const
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{
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StringID str = this->setting->desc.str_help;
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if (this->setting->desc.guiproc != nullptr) {
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StringID str = this->setting->str_help;
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if (this->setting->guiproc != nullptr) {
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SettingOnGuiCtrlData data;
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data.type = SOGCT_DESCRIPTION_TEXT;
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data.text = str;
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if (this->setting->desc.guiproc(data)) {
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if (this->setting->guiproc(data)) {
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str = data.text;
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}
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}
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@@ -1087,7 +1087,7 @@ void SettingEntry::Init(byte level)
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/* Sets the given setting entry to its default value */
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void SettingEntry::ResetAll()
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{
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int32 default_value = ReadValue(&this->setting->desc.def, this->setting->save.conv);
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int32 default_value = ReadValue(&this->setting->def, this->setting->save.conv);
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SetSettingValue(this->setting, default_value);
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}
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@@ -1131,8 +1131,8 @@ bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
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GameSettings *settings_ptr = &GetGameSettings();
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const SettingDesc *sd = this->setting;
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if (mode == RM_BASIC) return (this->setting->desc.cat & SC_BASIC_LIST) != 0;
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if (mode == RM_ADVANCED) return (this->setting->desc.cat & SC_ADVANCED_LIST) != 0;
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if (mode == RM_BASIC) return (this->setting->cat & SC_BASIC_LIST) != 0;
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if (mode == RM_ADVANCED) return (this->setting->cat & SC_ADVANCED_LIST) != 0;
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/* Read the current value. */
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const void *var = ResolveVariableAddress(settings_ptr, sd);
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@@ -1144,7 +1144,7 @@ bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
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/* This entry shall only be visible, if the value deviates from its default value. */
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/* Read the default value. */
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filter_value = ReadValue(&sd->desc.def, sd->save.conv);
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filter_value = ReadValue(&sd->def, sd->save.conv);
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} else {
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assert(mode == RM_CHANGED_AGAINST_NEW);
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/* This entry shall only be visible, if the value deviates from
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@@ -1169,7 +1169,7 @@ bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
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*/
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bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
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{
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if (this->setting->desc.flags & SGF_NO_NEWGAME && _game_mode == GM_MENU) {
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if (this->setting->flags & SGF_NO_NEWGAME && _game_mode == GM_MENU) {
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SETBITS(this->flags, SEF_FILTERED);
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return false;
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}
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@@ -1182,10 +1182,8 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
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/* Process the search text filter for this item. */
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filter.string.ResetState();
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const SettingDescBase *sdb = &sd->desc;
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SetDParam(0, STR_EMPTY);
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filter.string.AddLine(sdb->str);
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filter.string.AddLine(sd->str);
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filter.string.AddLine(this->GetHelpText());
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visible = filter.string.GetState();
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@@ -1208,7 +1206,7 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
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static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
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{
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if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
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if ((sd->flags & SGF_PER_COMPANY) != 0) {
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if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
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return GetVariableAddress(&Company::Get(_local_company)->settings, &sd->save);
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} else {
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@@ -1226,36 +1224,35 @@ static const void *ResolveVariableAddress(const GameSettings *settings_ptr, cons
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*/
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void SettingEntry::SetValueDParams(uint first_param, int32 value, std::unique_ptr<SettingEntry::SetValueDParamsTempData> &tempdata) const
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{
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const SettingDescBase *sdb = &this->setting->desc;
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if (sdb->cmd == SDT_BOOLX) {
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if (this->setting->cmd == SDT_BOOLX) {
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SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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} else if (sdb->flags & SGF_DEC1SCALE) {
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} else if (this->setting->flags & SGF_DEC1SCALE) {
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tempdata.reset(new SettingEntry::SetValueDParamsTempData());
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double scale = std::exp2(((double)value) / 10);
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int log = -std::min(0, (int)std::floor(std::log10(scale)) - 2);
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int64 args_array[] = { value, (int64)(scale * std::pow(10.f, (float)log)), log };
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StringParameters tmp_params(args_array);
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GetStringWithArgs(tempdata->buffer, sdb->str_val, &tmp_params, lastof(tempdata->buffer));
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GetStringWithArgs(tempdata->buffer, this->setting->str_val, &tmp_params, lastof(tempdata->buffer));
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SetDParam(first_param++, STR_JUST_RAW_STRING);
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SetDParamStr(first_param++, tempdata->buffer);
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} else {
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if ((sdb->flags & SGF_ENUM) != 0) {
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if ((this->setting->flags & SGF_ENUM) != 0) {
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StringID str = STR_UNDEFINED;
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for (const SettingDescEnumEntry *enumlist = sdb->enumlist; enumlist != nullptr && enumlist->str != STR_NULL; enumlist++) {
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for (const SettingDescEnumEntry *enumlist = this->setting->enumlist; enumlist != nullptr && enumlist->str != STR_NULL; enumlist++) {
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if (enumlist->val == value) {
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str = enumlist->str;
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break;
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}
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}
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SetDParam(first_param++, str);
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} else if ((sdb->flags & SGF_MULTISTRING) != 0) {
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SetDParam(first_param++, sdb->str_val - sdb->min + value);
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} else if ((sdb->flags & SGF_DISPLAY_ABS) != 0) {
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SetDParam(first_param++, sdb->str_val + ((value >= 0) ? 1 : 0));
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} else if ((this->setting->flags & SGF_MULTISTRING) != 0) {
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SetDParam(first_param++, this->setting->str_val - this->setting->min + value);
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} else if ((this->setting->flags & SGF_DISPLAY_ABS) != 0) {
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SetDParam(first_param++, this->setting->str_val + ((value >= 0) ? 1 : 0));
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value = abs(value);
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} else {
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SetDParam(first_param++, sdb->str_val + ((value == 0 && (sdb->flags & SGF_0ISDISABLED) != 0) ? 1 : 0));
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SetDParam(first_param++, this->setting->str_val + ((value == 0 && (this->setting->flags & SGF_0ISDISABLED) != 0) ? 1 : 0));
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}
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SetDParam(first_param++, value);
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}
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@@ -1272,7 +1269,6 @@ void SettingEntry::SetValueDParams(uint first_param, int32 value, std::unique_pt
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void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
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{
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const SettingDesc *sd = this->setting;
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const SettingDescBase *sdb = &sd->desc;
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const void *var = ResolveVariableAddress(settings_ptr, sd);
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int state = this->flags & SEF_BUTTONS_MASK;
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@@ -1287,16 +1283,16 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right,
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SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
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int32 value = (int32)ReadValue(var, sd->save.conv);
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if (sdb->cmd == SDT_BOOLX) {
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if (sd->cmd == SDT_BOOLX) {
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/* Draw checkbox for boolean-value either on/off */
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DrawBoolButton(buttons_left, button_y, value != 0, editable);
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} else if ((sdb->flags & (SGF_MULTISTRING | SGF_ENUM)) != 0) {
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} else if ((sd->flags & (SGF_MULTISTRING | SGF_ENUM)) != 0) {
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/* Draw [v] button for settings of an enum-type */
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DrawDropDownButton(buttons_left, button_y, COLOUR_YELLOW, state != 0, editable);
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} else {
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/* Draw [<][>] boxes for settings of an integer-type */
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DrawArrowButtons(buttons_left, button_y, COLOUR_YELLOW, state,
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editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max);
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editable && value != (sd->flags & SGF_0ISDISABLED ? 0 : sd->min), editable && (uint32)value != sd->max);
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}
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this->DrawSettingString(text_left, text_right, y + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) / 2, highlight, value);
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}
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@@ -1304,10 +1300,9 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right,
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void SettingEntry::DrawSettingString(uint left, uint right, int y, bool highlight, int32 value) const
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{
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const SettingDesc *sd = this->setting;
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const SettingDescBase *sdb = &sd->desc;
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std::unique_ptr<SettingEntry::SetValueDParamsTempData> tempdata;
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this->SetValueDParams(1, value, tempdata);
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DrawString(left, right, y, sdb->str, highlight ? TC_WHITE : TC_LIGHT_BLUE);
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DrawString(left, right, y, sd->str, highlight ? TC_WHITE : TC_LIGHT_BLUE);
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}
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/* == CargoDestPerCargoSettingEntry methods == */
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@@ -1323,8 +1318,7 @@ void CargoDestPerCargoSettingEntry::Init(byte level)
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void CargoDestPerCargoSettingEntry::DrawSettingString(uint left, uint right, int y, bool highlight, int32 value) const
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{
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const SettingDesc *sd = this->setting;
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const SettingDescBase *sdb = &sd->desc;
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assert(sdb->str == STR_CONFIG_SETTING_DISTRIBUTION_PER_CARGO);
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assert(sd->str == STR_CONFIG_SETTING_DISTRIBUTION_PER_CARGO);
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SetDParam(0, CargoSpec::Get(this->cargo)->name);
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SetDParam(1, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
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std::unique_ptr<SettingEntry::SetValueDParamsTempData> tempdata;
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@@ -2439,7 +2433,7 @@ struct GameSettingsWindow : Window {
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DrawString(r.left, r.right, y, STR_CONFIG_SETTING_TYPE);
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y += FONT_HEIGHT_NORMAL;
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int32 default_value = ReadValue(&sd->desc.def, sd->save.conv);
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int32 default_value = ReadValue(&sd->def, sd->save.conv);
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std::unique_ptr<SettingEntry::SetValueDParamsTempData> tempdata;
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this->last_clicked->SetValueDParams(0, default_value, tempdata);
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DrawString(r.left, r.right, y, STR_CONFIG_SETTING_DEFAULT_VALUE);
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@@ -2544,8 +2538,7 @@ struct GameSettingsWindow : Window {
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int32 value = (int32)ReadValue(var, sd->save.conv);
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/* clicked on the icon on the left side. Either scroller, bool on/off or dropdown */
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if (x < SETTING_BUTTON_WIDTH && (sd->desc.flags & (SGF_MULTISTRING | SGF_ENUM))) {
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const SettingDescBase *sdb = &sd->desc;
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if (x < SETTING_BUTTON_WIDTH && (sd->flags & (SGF_MULTISTRING | SGF_ENUM))) {
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this->SetDisplayedHelpText(pe);
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if (this->valuedropdown_entry == pe) {
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@@ -2573,22 +2566,22 @@ struct GameSettingsWindow : Window {
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this->valuedropdown_entry->SetButtons(SEF_LEFT_DEPRESSED);
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DropDownList list;
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if (sd->desc.flags & SGF_MULTISTRING) {
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for (int i = sdb->min; i <= (int)sdb->max; i++) {
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if (sd->flags & SGF_MULTISTRING) {
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for (int i = sd->min; i <= (int)sd->max; i++) {
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int val = i;
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if (sd->desc.guiproc != nullptr) {
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if (sd->guiproc != nullptr) {
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SettingOnGuiCtrlData data;
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data.type = SOGCT_MULTISTRING_ORDER;
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data.val = i - sdb->min;
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if (sd->desc.guiproc(data)) {
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data.val = i - sd->min;
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if (sd->guiproc(data)) {
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val = data.val;
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}
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}
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assert_msg(val >= sdb->min && val <= (int)sdb->max, "min: %d, max: %d, val: %d", sdb->min, sdb->max, val);
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list.emplace_back(new DropDownListStringItem(sdb->str_val + val - sdb->min, val, false));
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assert_msg(val >= sd->min && val <= (int)sd->max, "min: %d, max: %d, val: %d", sd->min, sd->max, val);
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list.emplace_back(new DropDownListStringItem(sd->str_val + val - sd->min, val, false));
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}
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} else if ((sd->desc.flags & SGF_ENUM)) {
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for (const SettingDescEnumEntry *enumlist = sd->desc.enumlist; enumlist != nullptr && enumlist->str != STR_NULL; enumlist++) {
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} else if ((sd->flags & SGF_ENUM)) {
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for (const SettingDescEnumEntry *enumlist = sd->enumlist; enumlist != nullptr && enumlist->str != STR_NULL; enumlist++) {
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list.emplace_back(new DropDownListStringItem(enumlist->str, enumlist->val, false));
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}
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}
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@@ -2599,10 +2592,9 @@ struct GameSettingsWindow : Window {
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this->SetDirty();
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} else if (x < SETTING_BUTTON_WIDTH) {
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this->SetDisplayedHelpText(pe);
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const SettingDescBase *sdb = &sd->desc;
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int32 oldvalue = value;
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switch (sdb->cmd) {
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switch (sd->cmd) {
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case SDT_BOOLX: value ^= 1; break;
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case SDT_ONEOFMANY:
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case SDT_NUMX: {
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@@ -2610,7 +2602,7 @@ struct GameSettingsWindow : Window {
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* 50-steps you should be able to get from min to max,
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* unless specified otherwise in the 'interval' variable
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* of the current setting. */
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uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
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uint32 step = (sd->interval == 0) ? ((sd->max - sd->min) / 50) : sd->interval;
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if (step == 0) step = 1;
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/* don't allow too fast scrolling */
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@@ -2622,16 +2614,16 @@ struct GameSettingsWindow : Window {
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/* Increase or decrease the value and clamp it to extremes */
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if (x >= SETTING_BUTTON_WIDTH / 2) {
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value += step;
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if (sdb->min < 0) {
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assert((int32)sdb->max >= 0);
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if (value > (int32)sdb->max) value = (int32)sdb->max;
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if (sd->min < 0) {
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assert((int32)sd->max >= 0);
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if (value > (int32)sd->max) value = (int32)sd->max;
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} else {
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if ((uint32)value > sdb->max) value = (int32)sdb->max;
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if ((uint32)value > sd->max) value = (int32)sd->max;
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}
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if (value < sdb->min) value = sdb->min; // skip between "disabled" and minimum
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if (value < sd->min) value = sd->min; // skip between "disabled" and minimum
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} else {
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value -= step;
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if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
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if (value < sd->min) value = (sd->flags & SGF_0ISDISABLED) ? 0 : sd->min;
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}
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/* Set up scroller timeout for numeric values */
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@@ -2656,13 +2648,13 @@ struct GameSettingsWindow : Window {
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}
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} else {
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/* Only open editbox if clicked for the second time, and only for types where it is sensible for. */
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if (this->last_clicked == pe && sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & (SGF_MULTISTRING | SGF_ENUM))) {
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if (this->last_clicked == pe && sd->cmd != SDT_BOOLX && !(sd->flags & (SGF_MULTISTRING | SGF_ENUM))) {
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int64 value64 = value;
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/* Show the correct currency-translated value */
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if (sd->desc.flags & SGF_CURRENCY) value64 *= _currency->rate;
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if (sd->flags & SGF_CURRENCY) value64 *= _currency->rate;
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this->valuewindow_entry = pe;
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if (sd->desc.flags & SGF_DECIMAL1) {
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if (sd->flags & SGF_DECIMAL1) {
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SetDParam(0, value64);
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ShowQueryString(STR_JUST_DECIMAL1, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL_DECIMAL, QSF_ENABLE_DEFAULT);
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} else {
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@@ -2695,18 +2687,18 @@ struct GameSettingsWindow : Window {
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int32 value;
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if (!StrEmpty(str)) {
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long long llvalue;
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if (sd->desc.flags & SGF_DECIMAL1) {
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if (sd->flags & SGF_DECIMAL1) {
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llvalue = atof(str) * 10;
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} else {
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llvalue = atoll(str);
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}
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/* Save the correct currency-translated value */
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if (sd->desc.flags & SGF_CURRENCY) llvalue /= _currency->rate;
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if (sd->flags & SGF_CURRENCY) llvalue /= _currency->rate;
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value = (int32)ClampToI32(llvalue);
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} else {
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value = (int32)(size_t)sd->desc.def;
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value = (int32)(size_t)sd->def;
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}
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SetSettingValue(this->valuewindow_entry->setting, value);
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@@ -2743,7 +2735,7 @@ struct GameSettingsWindow : Window {
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/* Deal with drop down boxes on the panel. */
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assert(this->valuedropdown_entry != nullptr);
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const SettingDesc *sd = this->valuedropdown_entry->setting;
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assert(sd->desc.flags & (SGF_MULTISTRING | SGF_ENUM));
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assert(sd->flags & (SGF_MULTISTRING | SGF_ENUM));
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SetSettingValue(sd, index);
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this->SetDirty();
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