(svn r13266) -Codechange: Use SmallVector in GUIList
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@@ -120,7 +120,7 @@ private:
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void BuildBridge(uint8 i)
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{
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DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->sort_list[i].index,
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DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->Get(i)->index,
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CcBuildBridge, CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
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}
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@@ -130,7 +130,7 @@ private:
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/* Skip sorting if resort bit is not set */
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if (!(bridges->flags & VL_RESORT)) return;
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qsort(this->bridges->sort_list, this->bridges->list_length, sizeof(this->bridges->sort_list[0]), _bridge_sorter[_bridge_sorting.criteria]);
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qsort(this->bridges->Begin(), this->bridges->Length(), sizeof(this->bridges->Begin()), _bridge_sorter[_bridge_sorting.criteria]);
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/* Display the current sort variant */
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this->widget[BBSW_DROPDOWN_CRITERIA].data = _bridge_sort_listing[this->bridges->sort_type];
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@@ -155,7 +155,7 @@ public:
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this->widget[BBSW_CAPTION].data = (GB(this->type, 15, 2) == TRANSPORT_ROAD) ? STR_1803_SELECT_ROAD_BRIDGE : STR_100D_SELECT_RAIL_BRIDGE;
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this->resize.step_height = 22;
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this->vscroll.count = bl->list_length;
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this->vscroll.count = bl->Length();
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if (this->last_size <= 4) {
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this->vscroll.cap = 4;
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@@ -171,7 +171,6 @@ public:
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~BuildBridgeWindow()
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{
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free(this->bridges->sort_list);
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delete bridges;
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}
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@@ -183,10 +182,10 @@ public:
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uint y = this->widget[BBSW_BRIDGE_LIST].top + 2;
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for (int i = this->vscroll.pos; (i < (this->vscroll.cap + this->vscroll.pos)) && (i < this->bridges->list_length); i++) {
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const BridgeSpec *b = this->bridges->sort_list[i].spec;
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for (int i = this->vscroll.pos; (i < (this->vscroll.cap + this->vscroll.pos)) && (i < (int)this->bridges->Length()); i++) {
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const BridgeSpec *b = this->bridges->Get(i)->spec;
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SetDParam(2, this->bridges->sort_list[i].cost);
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SetDParam(2, this->bridges->Get(i)->cost);
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SetDParam(1, b->speed * 10 / 16);
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SetDParam(0, b->material);
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@@ -200,7 +199,7 @@ public:
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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const uint8 i = keycode - '1';
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if (i < 9 && i < this->bridges->list_length) {
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if (i < 9 && i < this->bridges->Length()) {
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/* Build the requested bridge */
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this->BuildBridge(i);
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delete this;
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@@ -217,7 +216,7 @@ public:
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uint i = ((int)pt.y - this->widget[BBSW_BRIDGE_LIST].top) / this->resize.step_height;
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if (i < this->vscroll.cap) {
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i += this->vscroll.pos;
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if (i < this->bridges->list_length) {
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if (i < this->bridges->Length()) {
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this->BuildBridge(i);
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delete this;
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}
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@@ -254,7 +253,7 @@ public:
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{
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this->vscroll.cap += delta.y / (int)this->resize.step_height;
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this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
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SetVScrollCount(this, this->bridges->list_length);
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SetVScrollCount(this, this->bridges->Length());
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this->last_size = this->vscroll.cap;
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}
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@@ -285,35 +284,6 @@ static const WindowDesc _build_bridge_desc = {
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_build_bridge_widgets,
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};
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/**
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* Add a buildable bridge to the list.
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* If the list is empty a new one is created.
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*
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* @param bl The list which we want to manage
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* @param item The item to add
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* @return The pointer to the list
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*/
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static GUIBridgeList *PushBridgeList(GUIBridgeList *bl, BuildBridgeData item)
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{
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if (bl == NULL) {
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/* Create the list if needed */
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bl = new GUIBridgeList();
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bl->flags |= VL_RESORT;
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if (_bridge_sorting.order) bl->flags |= VL_DESC;
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bl->list_length = 1;
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bl->sort_type = _bridge_sorting.criteria;
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} else {
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/* Resize the list */
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bl->list_length++;
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}
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bl->sort_list = ReallocT(bl->sort_list, bl->list_length);
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bl->sort_list[bl->list_length - 1] = item;
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return bl;
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}
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/**
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* Prepare the data for the build a bridge window.
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* If we can't build a bridge under the given conditions
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@@ -350,24 +320,26 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
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/* total length of bridge */
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const uint tot_bridgedata_len = CalcBridgeLenCostFactor(bridge_len + 2);
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bl = new GUIBridgeList();
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/* loop for all bridgetypes */
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for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
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if (CheckBridge_Stuff(brd_type, bridge_len)) {
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/* bridge is accepted, add to list */
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BuildBridgeData item;
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item.index = brd_type;
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item.spec = GetBridgeSpec(brd_type);
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BuildBridgeData *item = bl->Append();
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item->index = brd_type;
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item->spec = GetBridgeSpec(brd_type);
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/* Add to terraforming & bulldozing costs the cost of the
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* bridge itself (not computed with DC_QUERY_COST) */
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item.cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * item.spec->price) >> 8);
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bl = PushBridgeList(bl, item);
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item->cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * item->spec->price) >> 8);
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}
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}
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}
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if (bl != NULL) {
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if (bl != NULL && bl->Length() != 0) {
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new BuildBridgeWindow(&_build_bridge_desc, start, end, type, bl);
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} else {
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if (bl != NULL) delete bl;
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ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
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}
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}
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