Fix windows not being deleted when order changed during deletion

This commit is contained in:
Jonathan G Rennison
2021-11-16 18:40:42 +00:00
parent 25a467730e
commit 782fba3064
2 changed files with 63 additions and 14 deletions

View File

@@ -57,6 +57,8 @@ static Window *_last_scroll_window = nullptr; ///< Window of the last scroll eve
WindowBase *_z_front_window = nullptr;
/** List of windows opened at the screen sorted from the back. */
WindowBase *_z_back_window = nullptr;
/** List of windows in an arbitrary order, that is not instantaneously changed by bringing windows to the front. */
WindowBase *_first_window = nullptr;
/** If false, highlight is white, otherwise the by the widget defined colour. */
bool _window_highlight_colour = false;
@@ -1192,7 +1194,7 @@ void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
void DeleteWindowByClass(WindowClass cls)
{
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::IterateFromBack()) {
for (Window *w : Window::IterateUnordered()) {
if (w->window_class == cls) {
delete w;
}
@@ -1208,7 +1210,7 @@ void DeleteWindowByClass(WindowClass cls)
void DeleteCompanyWindows(CompanyID id)
{
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::IterateFromBack()) {
for (Window *w : Window::IterateUnordered()) {
if (w->owner == id) {
delete w;
}
@@ -1501,6 +1503,8 @@ void Window::InitializeData(WindowNumber window_number)
/* Insert the window into the correct location in the z-ordering. */
AddWindowToZOrdering(this);
this->next_window = _first_window;
_first_window = this;
}
/**
@@ -1901,6 +1905,7 @@ void InitWindowSystem()
_z_back_window = nullptr;
_z_front_window = nullptr;
_first_window = nullptr;
_focused_window = nullptr;
_mouseover_last_w = nullptr;
_last_scroll_window = nullptr;
@@ -1921,7 +1926,7 @@ void UnInitWindowSystem()
{
UnshowCriticalError();
for (Window *w : Window::IterateFromFront()) delete w;
for (Window *w : Window::IterateUnordered()) delete w;
for (WindowBase *w = _z_front_window; w != nullptr; /* nothing */) {
WindowBase *to_del = w;
@@ -1931,6 +1936,7 @@ void UnInitWindowSystem()
_z_front_window = nullptr;
_z_back_window = nullptr;
_first_window = nullptr;
}
/**
@@ -3152,6 +3158,8 @@ void InputLoop()
CheckSoftLimit();
bool reset_window_nexts = false;
/* Do the actual free of the deleted windows. */
for (WindowBase *v = _z_front_window; v != nullptr; /* nothing */) {
WindowBase *w = v;
@@ -3161,6 +3169,14 @@ void InputLoop()
RemoveWindowFromZOrdering(w);
free(w);
reset_window_nexts = true;
}
if (reset_window_nexts) {
_first_window = _z_front_window;
for (WindowBase *w = _z_front_window; w != nullptr; w = w->z_back) {
w->next_window = w->z_back;
}
}
if (_input_events_this_tick != 0) {
@@ -3414,7 +3430,7 @@ void CallWindowGameTickEvent()
void DeleteNonVitalWindows()
{
/* Note: the container remains stable, even when deleting windows. */
for (const Window *w : Window::IterateFromBack()) {
for (const Window *w : Window::IterateUnordered()) {
if (w->window_class != WC_MAIN_WINDOW &&
w->window_class != WC_SELECT_GAME &&
w->window_class != WC_MAIN_TOOLBAR &&
@@ -3440,7 +3456,7 @@ void DeleteAllNonVitalWindows()
DeleteNonVitalWindows();
/* Note: the container remains stable, even when deleting windows. */
for (const Window *w : Window::IterateFromBack()) {
for (const Window *w : Window::IterateUnordered()) {
if (w->flags & WF_STICKY) {
delete w;
}
@@ -3465,7 +3481,7 @@ void DeleteAllMessages()
void DeleteConstructionWindows()
{
/* Note: the container remains stable, even when deleting windows. */
for (const Window *w : Window::IterateFromBack()) {
for (const Window *w : Window::IterateUnordered()) {
if (w->window_desc->flags & WDF_CONSTRUCTION) {
delete w;
}