Sprite: Don't allocate sprite encode space for map-mode zoom levels
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@@ -60,7 +60,7 @@ public:
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};
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struct SpriteData {
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BlitterSpriteFlags flags;
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SpriteInfo infos[ZOOM_LVL_COUNT];
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SpriteInfo infos[ZOOM_LVL_SPR_COUNT];
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byte data[]; ///< Data, all zoomlevels.
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};
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