Sprite: Don't allocate sprite encode space for map-mode zoom levels
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@@ -18,7 +18,7 @@ class Blitter_8bppOptimized FINAL : public Blitter_8bppBase {
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public:
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/** Data stored about a (single) sprite. */
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struct SpriteData {
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uint32 offset[ZOOM_LVL_COUNT]; ///< Offsets (from .data) to streams for different zoom levels.
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uint32 offset[ZOOM_LVL_SPR_COUNT]; ///< Offsets (from .data) to streams for different zoom levels.
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byte data[]; ///< Data, all zoomlevels.
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};
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