Sprite: Don't allocate sprite encode space for map-mode zoom levels

This commit is contained in:
Jonathan G Rennison
2023-08-21 23:19:26 +01:00
parent d6f01988e3
commit 785216db73
10 changed files with 22 additions and 19 deletions

View File

@@ -108,7 +108,7 @@ public:
/* SpriteEncoder */
bool Is32BppSupported() override { return true; }
uint GetSpriteAlignment() override { return 1u << (ZOOM_LVL_COUNT - 1); }
uint GetSpriteAlignment() override { return 1u << (ZOOM_LVL_SPR_COUNT - 1); }
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
};