Sprite: Don't allocate sprite encode space for map-mode zoom levels
This commit is contained in:
@@ -108,7 +108,7 @@ public:
|
||||
/* SpriteEncoder */
|
||||
|
||||
bool Is32BppSupported() override { return true; }
|
||||
uint GetSpriteAlignment() override { return 1u << (ZOOM_LVL_COUNT - 1); }
|
||||
uint GetSpriteAlignment() override { return 1u << (ZOOM_LVL_SPR_COUNT - 1); }
|
||||
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user