Sprite: Don't allocate sprite encode space for map-mode zoom levels
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@@ -286,7 +286,7 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
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/* streams of pixels (a, r, g, b channels)
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*
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* stored in separated stream so data are always aligned on 4B boundary */
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Colour *dst_px_orig[ZOOM_LVL_COUNT];
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Colour *dst_px_orig[ZOOM_LVL_SPR_COUNT];
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/* interleaved stream of 'm' channel and 'n' channel
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* 'n' is number of following pixels with the same alpha channel class
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@@ -294,10 +294,10 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
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*
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* it has to be stored in one stream so fewer registers are used -
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* x86 has problems with register allocation even with this solution */
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uint16 *dst_n_orig[ZOOM_LVL_COUNT];
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uint16 *dst_n_orig[ZOOM_LVL_SPR_COUNT];
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/* lengths of streams */
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uint32 lengths[ZOOM_LVL_COUNT][2];
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uint32 lengths[ZOOM_LVL_SPR_COUNT][2];
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ZoomLevel zoom_min;
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ZoomLevel zoom_max;
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@@ -18,7 +18,7 @@ public:
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/** Data stored about a (single) sprite. */
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struct SpriteData {
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BlitterSpriteFlags flags;
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uint32 offset[ZOOM_LVL_COUNT][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
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uint32 offset[ZOOM_LVL_SPR_COUNT][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
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byte data[]; ///< Data, all zoomlevels.
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};
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@@ -30,8 +30,8 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
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ZoomLevel zoom_max = ZOOM_LVL_NORMAL;
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if (sprite->type != SpriteType::Font) {
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zoom_min = _settings_client.gui.zoom_min;
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zoom_max = _settings_client.gui.zoom_max;
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if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_MAX;
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zoom_max = (ZoomLevel) std::min(_settings_client.gui.zoom_max, ZOOM_LVL_DRAW_SPR);
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if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_DRAW_SPR;
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}
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/* Calculate sizes and allocate. */
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@@ -60,7 +60,7 @@ public:
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};
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struct SpriteData {
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BlitterSpriteFlags flags;
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SpriteInfo infos[ZOOM_LVL_COUNT];
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SpriteInfo infos[ZOOM_LVL_SPR_COUNT];
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byte data[]; ///< Data, all zoomlevels.
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};
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@@ -18,7 +18,7 @@ class Blitter_8bppOptimized FINAL : public Blitter_8bppBase {
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public:
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/** Data stored about a (single) sprite. */
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struct SpriteData {
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uint32 offset[ZOOM_LVL_COUNT]; ///< Offsets (from .data) to streams for different zoom levels.
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uint32 offset[ZOOM_LVL_SPR_COUNT]; ///< Offsets (from .data) to streams for different zoom levels.
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byte data[]; ///< Data, all zoomlevels.
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};
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@@ -386,7 +386,7 @@ static bool PadSprites(SpriteLoader::Sprite *sprite, unsigned int sprite_avail,
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/* Get minimum top left corner coordinates. */
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int min_xoffs = INT32_MAX;
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int min_yoffs = INT32_MAX;
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for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
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for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_SPR_END; zoom++) {
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if (HasBit(sprite_avail, zoom)) {
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min_xoffs = std::min(min_xoffs, ScaleByZoom(sprite[zoom].x_offs, zoom));
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min_yoffs = std::min(min_yoffs, ScaleByZoom(sprite[zoom].y_offs, zoom));
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@@ -396,7 +396,7 @@ static bool PadSprites(SpriteLoader::Sprite *sprite, unsigned int sprite_avail,
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/* Get maximum dimensions taking necessary padding at the top left into account. */
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int max_width = INT32_MIN;
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int max_height = INT32_MIN;
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for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
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for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_SPR_END; zoom++) {
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if (HasBit(sprite_avail, zoom)) {
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max_width = std::max(max_width, ScaleByZoom(sprite[zoom].width + sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom), zoom));
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max_height = std::max(max_height, ScaleByZoom(sprite[zoom].height + sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom), zoom));
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@@ -411,7 +411,7 @@ static bool PadSprites(SpriteLoader::Sprite *sprite, unsigned int sprite_avail,
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}
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/* Pad sprites where needed. */
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for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
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for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_SPR_END; zoom++) {
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if (HasBit(sprite_avail, zoom)) {
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/* Scaling the sprite dimensions in the blitter is done with rounding up,
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* so a negative padding here is not an error. */
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@@ -442,7 +442,7 @@ static bool ResizeSprites(SpriteLoader::Sprite *sprite, unsigned int sprite_avai
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if (!PadSprites(sprite, sprite_avail, encoder)) return false;
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/* Create other missing zoom levels */
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for (ZoomLevel zoom = ZOOM_LVL_OUT_2X; zoom != ZOOM_LVL_END; zoom++) {
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for (ZoomLevel zoom = ZOOM_LVL_OUT_2X; zoom != ZOOM_LVL_SPR_END; zoom++) {
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if (HasBit(sprite_avail, zoom)) {
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/* Check that size and offsets match the fully zoomed image. */
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assert(sprite[zoom].width == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].width, zoom));
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@@ -528,7 +528,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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DEBUG(sprite, 9, "Load sprite %d", id);
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SpriteLoader::Sprite sprite[ZOOM_LVL_COUNT];
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SpriteLoader::Sprite sprite[ZOOM_LVL_SPR_COUNT];
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uint8 sprite_avail = 0;
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sprite[ZOOM_LVL_NORMAL].type = sprite_type;
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@@ -993,7 +993,7 @@ uint32 GetSpriteMainColour(SpriteID sprite_id, PaletteID palette_id)
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SpriteFile &file = *sc->file;
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size_t file_pos = sc->file_pos;
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SpriteLoader::Sprite sprites[ZOOM_LVL_COUNT];
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SpriteLoader::Sprite sprites[ZOOM_LVL_SPR_COUNT];
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sprites[ZOOM_LVL_NORMAL].type = SpriteType::Normal;
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SpriteLoaderGrf sprite_loader(file.GetContainerVersion());
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uint8 sprite_avail;
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@@ -1109,4 +1109,4 @@ void GfxClearFontSpriteCache()
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}
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}
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/* static */ ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer[ZOOM_LVL_COUNT];
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/* static */ ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer[ZOOM_LVL_SPR_COUNT];
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@@ -62,7 +62,7 @@ public:
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void AllocateData(ZoomLevel zoom, size_t size) { this->data = Sprite::buffer[zoom].ZeroAllocate(size); }
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private:
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/** Allocated memory to pass sprite data around */
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static ReusableBuffer<SpriteLoader::CommonPixel> buffer[ZOOM_LVL_COUNT];
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static ReusableBuffer<SpriteLoader::CommonPixel> buffer[ZOOM_LVL_SPR_COUNT];
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};
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/**
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@@ -1272,10 +1272,10 @@ void OpenGLBackend::ReleaseAnimBuffer(const Rect &update_rect)
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Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sizeof(OpenGLSprite));
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OpenGLSprite *gl_sprite = (OpenGLSprite *)dest_sprite->data;
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new (gl_sprite) OpenGLSprite(sprite->width, sprite->height, sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_COUNT, sprite->colours);
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new (gl_sprite) OpenGLSprite(sprite->width, sprite->height, sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_SPR_COUNT, sprite->colours);
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/* Upload texture data. */
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for (int i = 0; i < (sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_COUNT); i++) {
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for (int i = 0; i < (sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_SPR_COUNT); i++) {
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gl_sprite->Update(sprite[i].width, sprite[i].height, i, sprite[i].data);
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}
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@@ -108,7 +108,7 @@ public:
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/* SpriteEncoder */
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bool Is32BppSupported() override { return true; }
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uint GetSpriteAlignment() override { return 1u << (ZOOM_LVL_COUNT - 1); }
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uint GetSpriteAlignment() override { return 1u << (ZOOM_LVL_SPR_COUNT - 1); }
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Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
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};
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@@ -50,6 +50,9 @@ enum ZoomLevel : byte {
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ZOOM_LVL_MAX = ZOOM_LVL_OUT_512X, ///< Maximum zoom level.
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ZOOM_LVL_DRAW_MAP = ZOOM_LVL_OUT_64X, ///< All zoomlevels above or equal to this are rendered with map style
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ZOOM_LVL_DRAW_SPR = ZOOM_LVL_DRAW_MAP - 1, ///< All zoomlevels below or equal to this are rendered with sprites
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ZOOM_LVL_SPR_END = ZOOM_LVL_DRAW_MAP, ///< End for iteration of zoom levels to draw with sprites.
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ZOOM_LVL_SPR_COUNT = ZOOM_LVL_SPR_END - ZOOM_LVL_BEGIN, ///< Number of zoom levels to draw with sprites.
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};
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DECLARE_POSTFIX_INCREMENT(ZoomLevel)
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