(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
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@@ -17,6 +17,7 @@
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#include "strings_func.h"
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#include "gfx_func.h"
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#include "functions.h"
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#include "town.h"
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const char *_cmd_text = NULL;
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@@ -388,7 +389,7 @@ byte GetCommandFlags(uint cmd)
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return _command_proc_table[cmd & 0xFF].flags;
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}
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static int _docommand_recursive;
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static int _docommand_recursive = 0;
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/*!
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* This function executes a given command with the parameters from the #CommandProc parameter list.
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@@ -420,7 +421,9 @@ CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint32
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/* only execute the test call if it's toplevel, or we're not execing. */
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if (_docommand_recursive == 1 || !(flags & DC_EXEC) || (flags & DC_FORCETEST) ) {
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SetTownRatingTestMode(true);
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res = proc(tile, flags & ~DC_EXEC, p1, p2);
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SetTownRatingTestMode(false);
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if (CmdFailed(res)) {
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res.SetGlobalErrorMessage();
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goto error;
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@@ -540,7 +543,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
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* e.g.: if you demolish a whole town, the dryrun would say okay.
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* but by really destroying, your rating drops and at a certain point
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* it will fail. so res and res2 are different
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* CMD_REMOVE_ROAD: This command has special local authority
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* CMD_REMOVE_LONG_ROAD: This command has special local authority
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* restrictions which may cause the test run to fail (the previous
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* road fragments still stay there and the town won't let you
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* disconnect the road system), but the exec will succeed and this
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@@ -551,7 +554,6 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
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notest =
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(cmd & 0xFF) == CMD_CLEAR_AREA ||
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(cmd & 0xFF) == CMD_LEVEL_LAND ||
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(cmd & 0xFF) == CMD_REMOVE_ROAD ||
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(cmd & 0xFF) == CMD_REMOVE_LONG_ROAD ||
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(cmd & 0xFF) == CMD_CLONE_VEHICLE;
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@@ -581,7 +583,9 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
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if (!((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
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/* first test if the command can be executed. */
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SetTownRatingTestMode(true);
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res = proc(tile, flags, p1, p2);
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SetTownRatingTestMode(false);
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if (CmdFailed(res)) {
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res.SetGlobalErrorMessage();
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goto show_error;
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