(svn r15916) -Codechange: let the network game list use NetworkAddress

This commit is contained in:
rubidium
2009-04-02 20:17:46 +00:00
parent bdf3611d02
commit 785779ca62
7 changed files with 61 additions and 33 deletions

View File

@@ -5,24 +5,24 @@
#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H
#include "core/address.h"
#include "network_type.h"
/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
NetworkGameInfo info; ///< The game information of this server
uint32 ip; ///< The IP of the game server
uint16 port; ///< The port of the game server
bool online; ///< False if the server did not respond (default status)
bool manually; ///< True if the server was added manually
uint8 retries; ///< Number of retries (to stop requerying)
NetworkGameList *next; ///< Next pointer to make a linked game list
NetworkGameInfo info; ///< The game information of this server
NetworkAddress address; ///< The connection info of the game server
bool online; ///< False if the server did not respond (default status)
bool manually; ///< True if the server was added manually
uint8 retries; ///< Number of retries (to stop requerying)
NetworkGameList *next; ///< Next pointer to make a linked game list
};
/** Game list of this client */
extern NetworkGameList *_network_game_list;
void NetworkGameListAddItemDelayed(NetworkGameList *item);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
NetworkGameList *NetworkGameListAddItem(NetworkAddress address);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRequery();