(svn r15916) -Codechange: let the network game list use NetworkAddress
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@@ -220,7 +220,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
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DEBUG(net, 4, "[udp] server response from %s", client_addr->GetAddressAsString());
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/* Find next item */
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item = NetworkGameListAddItem(client_addr->GetIP(), client_addr->GetPort());
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item = NetworkGameListAddItem(*client_addr);
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this->Recv_NetworkGameInfo(p, &item->info);
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@@ -254,8 +254,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
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this->Send_GRFIdentifier(&packet, in_request[i]);
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}
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NetworkAddress out_addr(item->ip, item->port);
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this->SendPacket(&packet, &out_addr);
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this->SendPacket(&packet, &item->address);
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}
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}
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@@ -428,12 +427,9 @@ void NetworkUDPQueryServerThread(void *pntr)
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{
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NetworkUDPQueryServerInfo *info = (NetworkUDPQueryServerInfo*)pntr;
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NetworkAddress out_addr(info->GetIP(), info->GetPort());
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/* Clear item in gamelist */
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NetworkGameList *item = CallocT<NetworkGameList>(1);
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item->ip = info->GetIP();
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item->port = info->GetPort();
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item->address = NetworkAddress(*info);
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strecpy(item->info.server_name, info->GetHostname(), lastof(item->info.server_name));
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strecpy(item->info.hostname, info->GetHostname(), lastof(item->info.hostname));
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item->manually = info->manually;
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@@ -442,7 +438,7 @@ void NetworkUDPQueryServerThread(void *pntr)
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_network_udp_mutex->BeginCritical();
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/* Init the packet */
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Packet p(PACKET_UDP_CLIENT_FIND_SERVER);
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if (_udp_client_socket != NULL) _udp_client_socket->SendPacket(&p, &out_addr);
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if (_udp_client_socket != NULL) _udp_client_socket->SendPacket(&p, info);
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_network_udp_mutex->EndCritical();
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delete info;
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