Add public key auth support for settings_access console command
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@@ -440,6 +440,7 @@ struct NetworkSettings {
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std::vector<std::string> rcon_authorized_keys; ///< Public keys of clients that are authorized to use the rconsole (server side).
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std::string admin_password; ///< password for the admin network
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std::string settings_password; ///< password for game settings (server side)
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std::vector<std::string> settings_authorized_keys; ///< Public keys of clients that are authorized to use settings access (server side).
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std::string client_name; ///< name of the player (as client)
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std::string client_secret_key; ///< The secret key of the client for authorized key logins.
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std::string client_public_key; ///< The public key of the client for authorized key logins.
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