Add freight train load/unload mode: through load
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@@ -81,6 +81,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_MULTIPLE_DOCKS, XSCF_NULL, 1, 1, "multiple_docks", NULL, NULL, "DOCK" },
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{ XSLFI_TIMETABLE_EXTRA, XSCF_NULL, 1, 1, "timetable_extra", NULL, NULL, "ORDX" },
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{ XSLFI_TRAIN_FLAGS_EXTRA, XSCF_NULL, 1, 1, "train_flags_extra", NULL, NULL, NULL },
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{ XSLFI_TRAIN_THROUGH_LOAD, XSCF_NULL, 1, 1, "train_through_load", NULL, NULL, NULL },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, NULL, NULL, NULL, NULL },// This is the end marker
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};
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@@ -55,6 +55,7 @@ enum SlXvFeatureIndex {
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XSLFI_MULTIPLE_DOCKS, ///< Multiple docks
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XSLFI_TIMETABLE_EXTRA, ///< Vehicle timetable extra fields
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XSLFI_TRAIN_FLAGS_EXTRA, ///< Train flags field extra size
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XSLFI_TRAIN_THROUGH_LOAD, ///< Train through load/unload
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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