Add combined normal and shunt aspect signal style flag
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@@ -516,13 +516,20 @@ item (FEAT_GLOBALVARS) {
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<tr><td>style_lookahead_single_signal_only</td><td>0 or 1</td>
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<td>
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Set the look-ahead to single signal only mode for the most recently defined style (defined using the <span class="code">define_style</span> property).<br />
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This property only makes a difference when the "limit train lookahead to signal aspect" game setting is enabled.<br />
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This property only makes a difference when the "limit train lookahead to signal aspect" game setting is enabled, or when using a different signal
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type which uses <span class="code">tyle_combined_normal_shunt</span>.<br />
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This is similar to <span class="code">style_lookahead_extra_aspects</span> with a value of 0, except the lookahead always ends at the
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next signal, even if that signal type sets <span class="code">style_no_aspect_increase</span>.<br />
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If enabled, this property overrides <span class="code">style_lookahead_extra_aspects</span>.<br />
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This can be used for shunt signals.
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</td>
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</tr>
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<tr><td>style_combined_normal_shunt</td><td>0 or 1</td>
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<td>
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Enable functioning as a combined normal aspect and shunt signal for the most recently defined style (defined using the <span class="code">define_style</span> property).<br />
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When enabled and displaying a shunt aspect, the signal state in the lowest byte of <span class="code">extra_callback_info2</span> will have the value: 0xFF.
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</td>
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</tr>
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<tr><td>style_opposite_side</td><td>0 or 1</td>
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<td>
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Set whether signals should be drawn on the opposite side of the track for the most recently defined style (defined using the <span class="code">define_style</span> property).
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@@ -483,7 +483,8 @@
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<p>This is indicated by the feature name: <font face="monospace">action0_signals_style</font>, version 1</p>
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<h4 id="signals_style_lookahead_single_signal_only">Set custom signal style train look-ahead to single signal only mode (mappable property: signals_style_lookahead_single_signal_only)</h4>
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<p>This applies to the most recent custom signal style defined using the <a href="#signals_define_style">signals_define_style</a> property.<br />
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This property only makes a difference when the "limit train lookahead to signal aspect" game setting is enabled.<br />
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This property only makes a difference when the "limit train lookahead to signal aspect" game setting is enabled, or when using a different signal
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type which uses <a href="#signals_style_combined_normal_shunt">signals_style_combined_normal_shunt</a>.<br />
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This is similar to <a href="#signals_style_lookahead_extra_aspects">signals_style_lookahead_extra_aspects</a> with a value of 0, except the lookahead always ends at the
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next signal, even if that signal type sets <a href="#signals_style_no_aspect_increase">signals_style_no_aspect_increase</a>.<br />
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If enabled, this property overrides <a href="#signals_style_lookahead_extra_aspects">signals_style_lookahead_extra_aspects</a>.<br />
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@@ -492,6 +493,13 @@
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The Action 0 Id field is not used, the value is ignored.
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</p>
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<p>This is indicated by the feature name: <font face="monospace">action0_signals_style</font>, version 1</p>
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<h4 id="signals_style_combined_normal_shunt">Set custom signal style combined normal aspect and shunt signal mode (mappable property: signals_style_combined_normal_shunt)</h4>
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<p>This applies to the most recent custom signal style defined using the <a href="#signals_define_style">signals_define_style</a> property.<br />
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When enabled and displaying a shunt aspect, the signal state in the lowest byte of variable 0x18 (SS: signal state) will have the value: 0xFF.</p>
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<p>The property length is 1 byte. 0 is disabled (default). 1 is enabled.<br />
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The Action 0 Id field is not used, the value is ignored.
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</p>
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<p>This is indicated by the feature name: <font face="monospace">action0_signals_style</font>, version 1</p>
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<h4 id="signals_style_opposite_side">Set custom signal style signal drawn on opposite side (mappable property: signals_style_opposite_side)</h4>
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<p>This applies to the most recent custom signal style defined using the <a href="#signals_define_style">signals_define_style</a> property.<br />
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When enabled, signals using this style are drawn on the opposite side of the track.</p>
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