Add combined normal and shunt aspect signal style flag
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@@ -279,6 +279,8 @@ class NIHVehicle : public NIHelper {
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b += seprintf(b, lastof(buffer), "signal: target speed: %u, style: %u, flags:", item.data_id, item.data_aux >> 8);
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if (HasBit(item.data_aux, TRSLAI_NO_ASPECT_INC)) b += seprintf(b, lastof(buffer), "n");
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if (HasBit(item.data_aux, TRSLAI_NEXT_ONLY)) b += seprintf(b, lastof(buffer), "s");
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if (HasBit(item.data_aux, TRSLAI_COMBINED)) b += seprintf(b, lastof(buffer), "c");
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if (HasBit(item.data_aux, TRSLAI_COMBINED_SHUNT)) b += seprintf(b, lastof(buffer), "X");
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if (_settings_game.vehicle.realistic_braking_aspect_limited == TRBALM_ON && l.lookahead_end_position == item.start) {
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b += seprintf(b, lastof(buffer), ", lookahead end");
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print_braking_speed(item.start, 0, item.z_pos);
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