Codechange: [Win32] Move GDI-specific variables and related functions into the GDI video driver class.
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@@ -15,6 +15,8 @@
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/** Base class for Windows video drivers. */
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class VideoDriver_Win32Base : public VideoDriver {
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public:
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VideoDriver_Win32Base() : main_wnd(nullptr) {}
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void MakeDirty(int left, int top, int width, int height) override;
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void MainLoop() override;
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@@ -32,6 +34,8 @@ public:
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void EditBoxLostFocus() override;
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protected:
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HWND main_wnd; ///< Handle to system window.
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Dimension GetScreenSize() const override;
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float GetDPIScale() override;
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void InputLoop() override;
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@@ -58,6 +62,8 @@ private:
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/** The GDI video driver for windows. */
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class VideoDriver_Win32GDI : public VideoDriver_Win32Base {
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public:
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VideoDriver_Win32GDI() : dib_sect(nullptr), gdi_palette(nullptr) {}
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const char *Start(const StringList ¶m) override;
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void Stop() override;
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@@ -67,11 +73,21 @@ public:
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const char *GetName() const override { return "win32"; }
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protected:
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HBITMAP dib_sect; ///< System bitmap object referencing our rendering buffer.
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HPALETTE gdi_palette; ///< Palette object for 8bpp blitter.
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void Paint() override;
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void PaintThread() override;
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bool AllocateBackingStore(int w, int h, bool force = false) override;
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void PaletteChanged(HWND hWnd) override;
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void MakePalette();
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void UpdatePalette(HDC dc, uint start, uint count);
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#ifdef _DEBUG
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public:
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static int RedrawScreenDebug();
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#endif
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};
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/** The factory for Windows' video driver. */
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