(svn r16799) -Codechange: When drawing articulated road vehicles in the vehicle details window, draw as many parts as the window fits instead of always up to a vehicle length of 80/8.

This commit is contained in:
frosch
2009-07-12 16:00:11 +00:00
parent 9efd32d13c
commit 78eccd05be
5 changed files with 40 additions and 17 deletions

View File

@@ -64,7 +64,16 @@ int WagonLengthToPixels(int len)
return (len * _traininfo_vehicle_width) / 8;
}
void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
/**
* Draws an image of a whole train
* @param v Front vehicle
+ @param x x Position to start at
* @param y y Position to draw at
* @param seletion Selected vehicle to draw a frame around
* @param max_width Number of pixels space for drawing
* @param skip Number of pixels to skip at the front (for scrolling)
*/
void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width, int skip)
{
DrawPixelInfo tmp_dpi, *old_dpi;
int dx = -(skip * 8) / _traininfo_vehicle_width;
@@ -72,9 +81,9 @@ void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int cou
int highlight_l = 0;
int highlight_r = 0;
if (!FillDrawPixelInfo(&tmp_dpi, x - 2, y - 1, count + 1, 14)) return;
if (!FillDrawPixelInfo(&tmp_dpi, x - 2, y - 1, max_width + 1, 14)) return;
count = (count * 8) / _traininfo_vehicle_width;
int count = (max_width * 8) / _traininfo_vehicle_width;
old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;