Cleanup some code
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@@ -3165,10 +3165,11 @@ void CcAddVirtualEngine(const CommandCost &result, TileIndex tile, uint32 p1, ui
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{
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if (result.Failed()) return;
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Window* window = FindWindowById(WC_BUILD_VIRTUAL_TRAIN, 0);
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if (window) {
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Train* train = Train::From(Vehicle::Get(_new_vehicle_id));
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((BuildVehicleWindow*) window)->AddVirtualEngine(train);
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Window *window = FindWindowById(WC_BUILD_VIRTUAL_TRAIN, 0);
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if (window != nullptr) {
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Train *train = Train::From(Vehicle::Get(_new_vehicle_id));
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dynamic_cast<BuildVehicleWindow*>(window)->AddVirtualEngine(train);
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} else {
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DoCommandP(0, _new_vehicle_id | (1 << 21), 0, CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_TRAIN));
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}
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@@ -3178,13 +3179,15 @@ void CcMoveNewVirtualEngine(const CommandCost &result, TileIndex tile, uint32 p1
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{
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if (result.Failed()) return;
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Window* window = FindWindowById(WC_BUILD_VIRTUAL_TRAIN, 0);
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if (window) {
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Window *window = FindWindowById(WC_BUILD_VIRTUAL_TRAIN, 0);
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if (window != nullptr) {
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if (result.IsSuccessWithMessage()) {
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CommandCost res = result.UnwrapSuccessWithMessage();
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const CommandCost res = result.UnwrapSuccessWithMessage();
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ShowErrorMessage(STR_ERROR_CAN_T_MOVE_VEHICLE, res.GetErrorMessage(), WL_INFO, 0, 0, res.GetTextRefStackGRF(), res.GetTextRefStackSize(), res.GetTextRefStack(), res.GetExtraErrorMessage());
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}
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}
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InvalidateWindowClassesData(WC_CREATE_TEMPLATE);
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}
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@@ -3209,13 +3212,13 @@ static WindowDesc _build_template_vehicle_desc(
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_nested_build_vehicle_widgets_train_advanced, lengthof(_nested_build_vehicle_widgets_train_advanced)
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);
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void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
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void ShowBuildVehicleWindow(const TileIndex tile, const VehicleType type)
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{
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/* We want to be able to open both Available Train as Available Ships,
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* so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
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* As it always is a low value, it won't collide with any real tile
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* number. */
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uint num = (tile == INVALID_TILE) ? (int)type : tile;
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const uint num = (tile == INVALID_TILE) ? static_cast<int>(type) : tile;
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assert(IsCompanyBuildableVehicleType(type));
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