Codechange: be consistent in naming the paint function Paint()
Also move this function to be a class member. This to allow further deduplicating of code in a later commit.
This commit is contained in:
committed by
Patric Stout
parent
761efbb457
commit
790fa7102e
@@ -75,6 +75,7 @@ protected:
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Dimension GetScreenSize() const override;
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float GetDPIScale() override;
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void InputLoop() override;
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void Paint() override;
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private:
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bool PollEvent();
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@@ -89,7 +90,6 @@ private:
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void UpdatePalette(uint first_color, uint num_colors);
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void CheckPaletteAnim();
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void Draw(bool force_update = false);
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void BlitIndexedToView32(int left, int top, int right, int bottom);
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};
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@@ -465,10 +465,10 @@ void VideoDriver_Cocoa::BlitIndexedToView32(int left, int top, int right, int bo
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}
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/**
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* Draw window.
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* Paint window.
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* @param force_update Whether to redraw unconditionally
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*/
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void VideoDriver_Cocoa::Draw(bool force_update)
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void VideoDriver_Cocoa::Paint()
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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@@ -502,9 +502,8 @@ void VideoDriver_Cocoa::Draw(bool force_update)
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dirtyrect.size.height = this->dirty_rects[i].bottom - this->dirty_rects[i].top;
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/* Normally drawRect will be automatically called by Mac OS X during next update cycle,
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* and then blitting will occur. If force_update is true, it will be done right now. */
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* and then blitting will occur. */
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[ this->cocoaview setNeedsDisplayInRect:[ this->cocoaview getVirtualRect:dirtyrect ] ];
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if (force_update) [ this->cocoaview displayIfNeeded ];
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}
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this->num_dirty_rects = 0;
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@@ -708,7 +707,7 @@ void VideoDriver_Cocoa::GameLoop()
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UpdateWindows();
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this->CheckPaletteAnim();
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this->Draw();
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this->Paint();
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}
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/* If we are not in fast-forward, create some time between calls to ease up CPU usage. */
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