Codechange: be consistent in naming the paint function Paint()
Also move this function to be a class member. This to allow further deduplicating of code in a later commit.
This commit is contained in:

committed by
Patric Stout

parent
761efbb457
commit
790fa7102e
@@ -147,7 +147,7 @@ static void CheckPaletteAnim()
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}
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}
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static void DrawSurfaceToScreen()
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void VideoDriver_SDL::Paint()
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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@@ -173,7 +173,7 @@ static void DrawSurfaceToScreen()
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}
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}
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static void DrawSurfaceToScreenThread()
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void VideoDriver_SDL::PaintThread()
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{
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/* First tell the main thread we're started */
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std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
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@@ -185,11 +185,16 @@ static void DrawSurfaceToScreenThread()
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while (_draw_continue) {
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CheckPaletteAnim();
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/* Then just draw and wait till we stop */
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DrawSurfaceToScreen();
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this->Paint();
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_draw_signal->wait(lock);
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}
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}
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/* static */ void VideoDriver_SDL::PaintThreadThunk(VideoDriver_SDL *drv)
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{
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drv->PaintThread();
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}
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static const Dimension _default_resolutions[] = {
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{ 640, 480},
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{ 800, 600},
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@@ -717,7 +722,7 @@ void VideoDriver_SDL::MainLoop()
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_draw_signal = new std::condition_variable_any();
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_draw_continue = true;
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_draw_threaded = StartNewThread(&draw_thread, "ottd:draw-sdl", &DrawSurfaceToScreenThread);
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_draw_threaded = StartNewThread(&draw_thread, "ottd:draw-sdl", &VideoDriver_SDL::PaintThreadThunk, this);
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/* Free the mutex if we won't be able to use it. */
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if (!_draw_threaded) {
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@@ -782,7 +787,7 @@ void VideoDriver_SDL::MainLoop()
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_draw_signal->notify_one();
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} else {
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CheckPaletteAnim();
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DrawSurfaceToScreen();
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this->Paint();
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}
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}
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