Codechange: be consistent in naming the paint function Paint()

Also move this function to be a class member. This to allow
further deduplicating of code in a later commit.
This commit is contained in:
Patric Stout
2021-02-20 11:08:20 +01:00
committed by Patric Stout
parent 761efbb457
commit 790fa7102e
11 changed files with 58 additions and 23 deletions

View File

@@ -332,7 +332,7 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
}
/** Do palette animation and blit to the window. */
static void PaintWindow()
void VideoDriver_Win32::Paint()
{
PerformanceMeasurer framerate(PFE_VIDEO);
@@ -385,7 +385,7 @@ static void PaintWindow()
MemSetT(&_dirty_rect, 0);
}
static void PaintWindowThread()
void VideoDriver_Win32::PaintThread()
{
/* First tell the main thread we're started */
std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
@@ -395,7 +395,7 @@ static void PaintWindowThread()
_draw_signal->wait(*_draw_mutex);
while (_draw_continue) {
PaintWindow();
this->Paint();
/* Flush GDI buffer to ensure drawing here doesn't conflict with any GDI usage in the main WndProc. */
GdiFlush();
@@ -404,6 +404,11 @@ static void PaintWindowThread()
}
}
/* static */ void VideoDriver_Win32::PaintThreadThunk(VideoDriver_Win32 *drv)
{
drv->PaintThread();
}
/** Forward key presses to the window system. */
static LRESULT HandleCharMsg(uint keycode, WChar charcode)
{
@@ -1176,7 +1181,7 @@ void VideoDriver_Win32::MainLoop()
this->draw_lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
_draw_continue = true;
_draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &PaintWindowThread);
_draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &VideoDriver_Win32::PaintThreadThunk, this);
/* Free the mutex if we won't be able to use it. */
if (!_draw_threaded) {
@@ -1254,7 +1259,7 @@ void VideoDriver_Win32::MainLoop()
if (_draw_mutex != nullptr && !HasModalProgress()) {
_draw_signal->notify_one();
} else {
PaintWindow();
this->Paint();
}
}