Codechange: Make use of the improved C++17 emplace_back function.
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@@ -664,8 +664,7 @@ uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_groun
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/* Create a copy of the spritelayout, so we can modify some values.
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* Also include the groundsprite into the sequence for easier processing. */
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/*C++17: DrawTileSeqStruct *result = &*/ result_seq.emplace_back();
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DrawTileSeqStruct *result = &result_seq.back();
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DrawTileSeqStruct *result = &result_seq.emplace_back();
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result->image = ground;
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result->delta_x = 0;
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result->delta_y = 0;
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@@ -675,8 +674,7 @@ uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_groun
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foreach_draw_tile_seq(dtss, this->seq) {
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result_seq.push_back(*dtss);
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}
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result_seq.emplace_back() /*C++17: .MakeTerminator()*/;
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result_seq.back().MakeTerminator();
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result_seq.emplace_back().MakeTerminator();
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/* Determine the var10 values the action-1-2-3 chains needs to be resolved for,
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* and apply the default sprite offsets (unless disabled). */
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const TileLayoutRegisters *regs = this->registers;
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