Codechange: Make use of the improved C++17 emplace_back function.

This commit is contained in:
Michael Lutz
2020-12-15 00:22:04 +01:00
parent cc1679e317
commit 79240eab1e
14 changed files with 22 additions and 44 deletions

View File

@@ -664,8 +664,7 @@ uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_groun
/* Create a copy of the spritelayout, so we can modify some values.
* Also include the groundsprite into the sequence for easier processing. */
/*C++17: DrawTileSeqStruct *result = &*/ result_seq.emplace_back();
DrawTileSeqStruct *result = &result_seq.back();
DrawTileSeqStruct *result = &result_seq.emplace_back();
result->image = ground;
result->delta_x = 0;
result->delta_y = 0;
@@ -675,8 +674,7 @@ uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_groun
foreach_draw_tile_seq(dtss, this->seq) {
result_seq.push_back(*dtss);
}
result_seq.emplace_back() /*C++17: .MakeTerminator()*/;
result_seq.back().MakeTerminator();
result_seq.emplace_back().MakeTerminator();
/* Determine the var10 values the action-1-2-3 chains needs to be resolved for,
* and apply the default sprite offsets (unless disabled). */
const TileLayoutRegisters *regs = this->registers;