Codechange: Make use of the improved C++17 emplace_back function.

This commit is contained in:
Michael Lutz
2020-12-15 00:22:04 +01:00
parent cc1679e317
commit 79240eab1e
14 changed files with 22 additions and 44 deletions

View File

@@ -2924,8 +2924,7 @@ bool AfterLoadGame()
cur_skip = prev_tile_skip;
}
/*C++17: uint &this_skip = */ skip_frames.push_back(prev_tile_skip);
uint &this_skip = skip_frames.back();
uint &this_skip = skip_frames.emplace_back(prev_tile_skip);
/* The following 3 curves now take longer than before */
switch (u->state) {

View File

@@ -191,8 +191,7 @@ static void Load_EIDS()
_engine_mngr.clear();
while (SlIterateArray() != -1) {
/*C++17: EngineIDMapping *eid = &*/ _engine_mngr.emplace_back();
EngineIDMapping *eid = &_engine_mngr.back();
EngineIDMapping *eid = &_engine_mngr.emplace_back();
SlObject(eid, _engine_id_mapping_desc);
}
}

View File

@@ -192,8 +192,7 @@ static void Load_WAYP()
int index;
while ((index = SlIterateArray()) != -1) {
/*C++17: OldWaypoint *wp = &*/ _old_waypoints.emplace_back();
OldWaypoint *wp = &_old_waypoints.back();
OldWaypoint *wp = &_old_waypoints.emplace_back();
wp->index = index;
SlObject(wp, _old_waypoint_desc);