Vehicles age at calendar speed in wallclock mode

This commit is contained in:
Jonathan G Rennison
2024-02-16 20:23:23 +00:00
parent b940fa9466
commit 7938844d1d
5 changed files with 43 additions and 4 deletions

View File

@@ -480,7 +480,7 @@ void Aircraft::OnNewDay()
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this); if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
AgeVehicle(this); if (!EconTime::UsingWallclockUnits()) AgeVehicle(this);
} }
void Aircraft::OnPeriodic() void Aircraft::OnPeriodic()

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@@ -2302,7 +2302,7 @@ static void CheckIfRoadVehNeedsService(RoadVehicle *v)
void RoadVehicle::OnNewDay() void RoadVehicle::OnNewDay()
{ {
AgeVehicle(this); if (!EconTime::UsingWallclockUnits()) AgeVehicle(this);
if (!this->IsFrontEngine()) return; if (!this->IsFrontEngine()) return;

View File

@@ -290,7 +290,7 @@ void Ship::OnNewDay()
if ((++this->day_counter & 7) == 0) { if ((++this->day_counter & 7) == 0) {
DecreaseVehicleValue(this); DecreaseVehicleValue(this);
} }
AgeVehicle(this); if (!EconTime::UsingWallclockUnits()) AgeVehicle(this);
} }
void Ship::OnPeriodic() void Ship::OnPeriodic()

View File

@@ -6889,7 +6889,7 @@ static void CheckIfTrainNeedsService(Train *v)
/** Update day counters of the train vehicle. */ /** Update day counters of the train vehicle. */
void Train::OnNewDay() void Train::OnNewDay()
{ {
AgeVehicle(this); if (!EconTime::UsingWallclockUnits()) AgeVehicle(this);
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this); if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
} }

View File

@@ -1369,6 +1369,41 @@ static void RunVehicleDayProc()
} }
} }
/**
* Increases the day counter for all vehicles and calls 1-day and 32-day handlers.
* Each tick, it processes vehicles with "index % DAY_TICKS == _date_fract",
* so each day, all vehicles are processes in DAY_TICKS steps.
*/
static void RunVehicleCalendarDayProc()
{
if (_game_mode != GM_NORMAL) return;
Vehicle *v = nullptr;
SCOPE_INFO_FMT([&v], "RunVehicleCalendarDayProc: %s", scope_dumper().VehicleInfo(v));
for (size_t i = CalTime::CurDateFract(); i < Vehicle::GetPoolSize(); i += DAY_TICKS) {
v = Vehicle::Get(i);
if (v == nullptr) continue;
/* This is called once per day for each vehicle, but not in the first tick of the day */
switch (v->type) {
case VEH_TRAIN:
AgeVehicle(v);
break;
case VEH_ROAD:
if (v->IsFrontEngine()) AgeVehicle(v);
break;
case VEH_SHIP:
if (static_cast<Ship *>(v)->IsPrimaryVehicle()) AgeVehicle(v);
break;
case VEH_AIRCRAFT:
if (static_cast<Aircraft *>(v)->IsNormalAircraft()) AgeVehicle(v);
break;
default:
break;
}
}
}
static void ShowAutoReplaceAdviceMessage(const CommandCost &res, const Vehicle *v) static void ShowAutoReplaceAdviceMessage(const CommandCost &res, const Vehicle *v)
{ {
StringID error_message = res.GetErrorMessage(); StringID error_message = res.GetErrorMessage();
@@ -1530,6 +1565,10 @@ void CallVehicleTicks()
if (TickSkipCounter() == 0) RunVehicleDayProc(); if (TickSkipCounter() == 0) RunVehicleDayProc();
if (EconTime::UsingWallclockUnits() && _settings_game.economy.minutes_per_calendar_year != CalTime::FROZEN_MINUTES_PER_YEAR && CalTime::Detail::now.sub_date_fract == 0) {
RunVehicleCalendarDayProc();
}
if (DayLengthFactor() >= 8 && _game_mode == GM_NORMAL) { if (DayLengthFactor() >= 8 && _game_mode == GM_NORMAL) {
/* /*
* Vehicle::OnPeriodic is decoupled from Vehicle::OnNewDay at day lengths >= 8 * Vehicle::OnPeriodic is decoupled from Vehicle::OnNewDay at day lengths >= 8