Vehicles age at calendar speed in wallclock mode
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@@ -480,7 +480,7 @@ void Aircraft::OnNewDay()
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if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
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AgeVehicle(this);
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if (!EconTime::UsingWallclockUnits()) AgeVehicle(this);
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}
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void Aircraft::OnPeriodic()
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@@ -2302,7 +2302,7 @@ static void CheckIfRoadVehNeedsService(RoadVehicle *v)
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void RoadVehicle::OnNewDay()
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{
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AgeVehicle(this);
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if (!EconTime::UsingWallclockUnits()) AgeVehicle(this);
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if (!this->IsFrontEngine()) return;
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@@ -290,7 +290,7 @@ void Ship::OnNewDay()
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if ((++this->day_counter & 7) == 0) {
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DecreaseVehicleValue(this);
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}
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AgeVehicle(this);
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if (!EconTime::UsingWallclockUnits()) AgeVehicle(this);
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}
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void Ship::OnPeriodic()
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@@ -6889,7 +6889,7 @@ static void CheckIfTrainNeedsService(Train *v)
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/** Update day counters of the train vehicle. */
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void Train::OnNewDay()
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{
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AgeVehicle(this);
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if (!EconTime::UsingWallclockUnits()) AgeVehicle(this);
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if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
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}
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@@ -1369,6 +1369,41 @@ static void RunVehicleDayProc()
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}
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}
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/**
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* Increases the day counter for all vehicles and calls 1-day and 32-day handlers.
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* Each tick, it processes vehicles with "index % DAY_TICKS == _date_fract",
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* so each day, all vehicles are processes in DAY_TICKS steps.
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*/
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static void RunVehicleCalendarDayProc()
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{
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if (_game_mode != GM_NORMAL) return;
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Vehicle *v = nullptr;
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SCOPE_INFO_FMT([&v], "RunVehicleCalendarDayProc: %s", scope_dumper().VehicleInfo(v));
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for (size_t i = CalTime::CurDateFract(); i < Vehicle::GetPoolSize(); i += DAY_TICKS) {
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v = Vehicle::Get(i);
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if (v == nullptr) continue;
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/* This is called once per day for each vehicle, but not in the first tick of the day */
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switch (v->type) {
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case VEH_TRAIN:
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AgeVehicle(v);
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break;
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case VEH_ROAD:
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if (v->IsFrontEngine()) AgeVehicle(v);
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break;
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case VEH_SHIP:
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if (static_cast<Ship *>(v)->IsPrimaryVehicle()) AgeVehicle(v);
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break;
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case VEH_AIRCRAFT:
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if (static_cast<Aircraft *>(v)->IsNormalAircraft()) AgeVehicle(v);
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break;
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default:
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break;
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}
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}
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}
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static void ShowAutoReplaceAdviceMessage(const CommandCost &res, const Vehicle *v)
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{
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StringID error_message = res.GetErrorMessage();
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@@ -1530,6 +1565,10 @@ void CallVehicleTicks()
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if (TickSkipCounter() == 0) RunVehicleDayProc();
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if (EconTime::UsingWallclockUnits() && _settings_game.economy.minutes_per_calendar_year != CalTime::FROZEN_MINUTES_PER_YEAR && CalTime::Detail::now.sub_date_fract == 0) {
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RunVehicleCalendarDayProc();
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}
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if (DayLengthFactor() >= 8 && _game_mode == GM_NORMAL) {
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/*
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* Vehicle::OnPeriodic is decoupled from Vehicle::OnNewDay at day lengths >= 8
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