Zoning: Ensure that screen is refreshed when necessary in authority overlay

This commit is contained in:
Jonathan G Rennison
2018-05-11 00:03:49 +01:00
parent f373a67610
commit 793a446062
4 changed files with 20 additions and 1 deletions

View File

@@ -694,6 +694,9 @@ static CommandCost BuildStationPart(Station **st, DoCommandFlag flags, bool reus
(*st)->string_id = GenerateStationName(*st, area.tile, name_class);
if (Company::IsValidID(_current_company)) {
if (_local_company == _current_company && !HasBit((*st)->town->have_ratings, _current_company)) {
ZoningTownAuthorityRatingChange();
}
SetBit((*st)->town->have_ratings, _current_company);
}
}

View File

@@ -46,6 +46,7 @@
#include "ai/ai.hpp"
#include "game/game.hpp"
#include "zoom_func.h"
#include "zoning.h"
#include "table/strings.h"
#include "table/town_land.h"
@@ -3622,7 +3623,8 @@ void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags)
return;
}
int rating = GetRating(t);
const int prev_rating = GetRating(t);
int rating = prev_rating;
if (add < 0) {
if (rating > max) {
rating += add;
@@ -3637,6 +3639,9 @@ void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags)
if (_town_rating_test) {
_town_test_ratings[t] = rating;
} else {
if (_local_company == _current_company && (!HasBit(t->have_ratings, _current_company) || ((prev_rating > 0) != (rating > 0)))) {
ZoningTownAuthorityRatingChange();
}
SetBit(t->have_ratings, _current_company);
t->ratings[_current_company] = rating;
t->UpdateVirtCoord();

View File

@@ -62,6 +62,7 @@ void ZoningMarkDirtyStationCoverageArea(const Station *st, ZoningModeMask mask =
inline void ZoningMarkDirtyStationCoverageArea(const Waypoint *st) { } // no-op
void ZoningStationWindowOpenClose(const Station *st);
void ZoningTownAuthorityRatingChange();
void SetZoningMode(bool inner, ZoningEvaluationMode mode);

View File

@@ -477,6 +477,16 @@ void ZoningStationWindowOpenClose(const Station *st)
if (mask != ZMM_NOTHING) ZoningMarkDirtyStationCoverageArea(st, mask);
}
void ZoningTownAuthorityRatingChange()
{
ZoningModeMask mask = ZMM_NOTHING;
if (_zoning.inner == ZEM_AUTHORITY) mask |= ZMM_INNER;
if (_zoning.outer == ZEM_AUTHORITY) mask |= ZMM_OUTER;
if (mask != ZMM_NOTHING) {
MarkWholeScreenDirty();
}
}
void ClearZoningCaches()
{
_zoning_cache_inner.clear();