Add a minimum visible height and no ground tile parameter to DrawTileProc.
Filter out tile parts which are entirely outside the drawing area.
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@@ -918,16 +918,16 @@ void DrawWaterClassGround(const TileInfo *ti)
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}
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}
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static void DrawTile_Water(TileInfo *ti)
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static void DrawTile_Water(TileInfo *ti, DrawTileProcParams params)
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{
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switch (GetWaterTileType(ti->tile)) {
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case WATER_TILE_CLEAR:
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DrawWaterClassGround(ti);
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if (!params.no_ground_tiles) DrawWaterClassGround(ti);
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DrawBridgeMiddle(ti);
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break;
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case WATER_TILE_COAST: {
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DrawShoreTile(ti->tileh);
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if (!params.no_ground_tiles) DrawShoreTile(ti->tileh);
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DrawBridgeMiddle(ti);
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break;
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}
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