Merge branch 'master' into jgrpp

# Conflicts:
#	config.lib
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs141.vcxproj
#	projects/openttd_vs141.vcxproj.filters
#	projects/openttd_vs142.vcxproj
#	projects/openttd_vs142.vcxproj.filters
#	src/aircraft_cmd.cpp
#	src/base_station_base.h
#	src/core/pool_type.hpp
#	src/disaster_vehicle.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/group.h
#	src/group_cmd.cpp
#	src/group_gui.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/network/network_command.cpp
#	src/network/network_server.cpp
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/road_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/screenshot.cpp
#	src/screenshot.h
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train.h
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehiclelist.cpp
#	src/window_type.h
This commit is contained in:
Jonathan G Rennison
2020-01-06 18:45:51 +00:00
281 changed files with 2714 additions and 2467 deletions

View File

@@ -77,8 +77,7 @@
if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
Backup<CompanyID> cur_company(_current_company, FILE_LINE);
const Company *c;
FOR_ALL_COMPANIES(c) {
for (const Company *c : Company::Iterate()) {
if (c->is_ai) {
SCOPE_INFO_FMT([&], "AI::GameLoop: %i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
PerformanceMeasurer framerate((PerformanceElement)(PFE_AI0 + c->index));
@@ -157,8 +156,7 @@
/* It might happen there are no companies .. than we have nothing to loop */
if (Company::GetPoolSize() == 0) return;
const Company *c;
FOR_ALL_COMPANIES(c) {
for (const Company *c : Company::Iterate()) {
if (c->is_ai) AI::Stop(c->index);
}
}

View File

@@ -1052,8 +1052,7 @@ struct AIDebugWindow : public Window {
ai_debug_company = INVALID_COMPANY;
const Company *c;
FOR_ALL_COMPANIES(c) {
for (const Company *c : Company::Iterate()) {
if (c->is_ai) {
ChangeToAI(c->index);
return;
@@ -1312,8 +1311,7 @@ struct AIDebugWindow : public Window {
if ((_pause_mode & PM_PAUSED_NORMAL) == PM_PAUSED_NORMAL) {
bool all_unpaused = !Game::IsPaused();
if (all_unpaused) {
Company *c;
FOR_ALL_COMPANIES(c) {
for (const Company *c : Company::Iterate()) {
if (c->is_ai && AI::IsPaused(c->index)) {
all_unpaused = false;
break;
@@ -1552,8 +1550,7 @@ void ShowAIDebugWindowIfAIError()
/* Network clients can't debug AIs. */
if (_networking && !_network_server) return;
Company *c;
FOR_ALL_COMPANIES(c) {
for (const Company *c : Company::Iterate()) {
if (c->is_ai && c->ai_instance->IsDead()) {
ShowAIDebugWindow(c->index);
break;