Merge branch 'master' into jgrpp
# Conflicts: # config.lib # projects/openttd_vs140.vcxproj # projects/openttd_vs140.vcxproj.filters # projects/openttd_vs141.vcxproj # projects/openttd_vs141.vcxproj.filters # projects/openttd_vs142.vcxproj # projects/openttd_vs142.vcxproj.filters # src/aircraft_cmd.cpp # src/base_station_base.h # src/core/pool_type.hpp # src/disaster_vehicle.cpp # src/economy.cpp # src/engine.cpp # src/group.h # src/group_cmd.cpp # src/group_gui.cpp # src/lang/english.txt # src/lang/german.txt # src/linkgraph/linkgraph_gui.cpp # src/network/network_command.cpp # src/network/network_server.cpp # src/openttd.cpp # src/order_cmd.cpp # src/road_cmd.cpp # src/saveload/afterload.cpp # src/saveload/cargopacket_sl.cpp # src/saveload/linkgraph_sl.cpp # src/saveload/order_sl.cpp # src/saveload/station_sl.cpp # src/saveload/town_sl.cpp # src/saveload/vehicle_sl.cpp # src/screenshot.cpp # src/screenshot.h # src/settings_gui.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/station.cpp # src/station_cmd.cpp # src/table/settings.ini # src/toolbar_gui.cpp # src/town_cmd.cpp # src/train.h # src/train_cmd.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehiclelist.cpp # src/window_type.h
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@@ -1278,8 +1278,7 @@ struct BuildVehicleWindow : Window {
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* Also check to see if the previously selected engine is still available,
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* and if not, reset selection to INVALID_ENGINE. This could be the case
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* when engines become obsolete and are removed */
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const Engine *e;
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FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
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for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
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if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
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EngineID eid = e->index;
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const RailVehicleInfo *rvi = &e->u.rail;
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@@ -1322,8 +1321,7 @@ struct BuildVehicleWindow : Window {
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this->eng_list.clear();
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const Engine *e;
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FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
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for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
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if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
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EngineID eid = e->index;
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if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
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@@ -1342,8 +1340,7 @@ struct BuildVehicleWindow : Window {
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EngineID sel_id = INVALID_ENGINE;
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this->eng_list.clear();
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const Engine *e;
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FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) {
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for (const Engine *e : Engine::IterateType(VEH_SHIP)) {
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if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
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EngineID eid = e->index;
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if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
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@@ -1367,8 +1364,7 @@ struct BuildVehicleWindow : Window {
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* Also check to see if the previously selected plane is still available,
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* and if not, reset selection to INVALID_ENGINE. This could be the case
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* when planes become obsolete and are removed */
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const Engine *e;
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FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) {
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for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) {
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if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
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EngineID eid = e->index;
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if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
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