Merge branch 'master' into jgrpp

# Conflicts:
#	config.lib
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs141.vcxproj
#	projects/openttd_vs141.vcxproj.filters
#	projects/openttd_vs142.vcxproj
#	projects/openttd_vs142.vcxproj.filters
#	src/aircraft_cmd.cpp
#	src/base_station_base.h
#	src/core/pool_type.hpp
#	src/disaster_vehicle.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/group.h
#	src/group_cmd.cpp
#	src/group_gui.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/network/network_command.cpp
#	src/network/network_server.cpp
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/road_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/screenshot.cpp
#	src/screenshot.h
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train.h
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehiclelist.cpp
#	src/window_type.h
This commit is contained in:
Jonathan G Rennison
2020-01-06 18:45:51 +00:00
281 changed files with 2714 additions and 2467 deletions

View File

@@ -190,8 +190,7 @@ private:
bool enable_expand_all = false;
bool enable_collapse_all = false;
const Group *g;
FOR_ALL_GROUPS(g) {
for (const Group *g : Group::Iterate()) {
if (g->owner == owner && g->vehicle_type == this->vli.vtype) {
list.push_back(g);
if (g->parent != INVALID_GROUP) {
@@ -361,8 +360,7 @@ private:
void SetAllGroupsFoldState(bool folded)
{
const Group *g;
FOR_ALL_GROUPS(g) {
for (const Group *g : Group::Iterate()) {
if (g->owner == this->owner && g->vehicle_type == this->vli.vtype) {
if (g->parent != INVALID_GROUP) {
Group::Get(g->parent)->folded = folded;
@@ -406,6 +404,7 @@ public:
this->groups.ForceRebuild();
this->groups.NeedResort();
this->BuildGroupList(vli.company);
this->group_sb->SetCount((uint)this->groups.size());
this->GetWidget<NWidgetCore>(WID_GL_CAPTION)->widget_data = STR_VEHICLE_LIST_TRAIN_CAPTION + this->vli.vtype;
this->GetWidget<NWidgetCore>(WID_GL_LIST_VEHICLE)->tool_tip = STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP + this->vli.vtype;
@@ -785,6 +784,10 @@ public:
this->vehicle_sel = v->index;
if (_ctrl_pressed) {
this->SelectGroup(v->group_id);
}
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
SetMouseCursorVehicle(v, EIT_IN_LIST);
_cursor.vehchain = true;
@@ -1078,6 +1081,35 @@ public:
{
if (this->vehicle_sel == vehicle) ResetObjectToPlace();
}
/**
* Selects the specified group in the list
*
* @param g_id The ID of the group to be selected
*/
void SelectGroup(const GroupID g_id)
{
if (g_id == INVALID_GROUP || g_id == this->vli.index) return;
this->vli.index = g_id;
if (g_id != ALL_GROUP && g_id != DEFAULT_GROUP) {
const Group *g = Group::Get(g_id);
int id_g = find_index(this->groups, g);
// The group's branch is maybe collapsed, so try to expand it
if (id_g == -1) {
for (auto pg = Group::GetIfValid(g->parent); pg != nullptr; pg = Group::GetIfValid(pg->parent)) {
pg->folded = false;
}
this->groups.ForceRebuild();
this->BuildGroupList(this->owner);
id_g = find_index(this->groups, g);
}
this->group_sb->ScrollTowards(id_g);
}
this->vehicles.ForceRebuild();
this->SetDirty();
}
};
@@ -1099,18 +1131,31 @@ static WindowDesc _train_group_desc(
* Show the group window for the given company and vehicle type.
* @param company The company to show the window for.
* @param vehicle_type The type of vehicle to show it for.
* @param group The group to be selected. Defaults to INVALID_GROUP.
* @param need_existing_window Whether the existing window is needed. Defaults to false.
*/
void ShowCompanyGroup(CompanyID company, VehicleType vehicle_type)
void ShowCompanyGroup(CompanyID company, VehicleType vehicle_type, GroupID group = INVALID_GROUP, bool need_existing_window = false)
{
if (!Company::IsValidID(company)) return;
WindowNumber num = VehicleListIdentifier(VL_GROUP_LIST, vehicle_type, company).Pack();
const WindowNumber num = VehicleListIdentifier(VL_GROUP_LIST, vehicle_type, company).Pack();
VehicleGroupWindow *w;
if (vehicle_type == VEH_TRAIN) {
AllocateWindowDescFront<VehicleGroupWindow>(&_train_group_desc, num);
w = AllocateWindowDescFront<VehicleGroupWindow>(&_train_group_desc, num, need_existing_window);
} else {
_other_group_desc.cls = GetWindowClassForVehicleType(vehicle_type);
AllocateWindowDescFront<VehicleGroupWindow>(&_other_group_desc, num);
w = AllocateWindowDescFront<VehicleGroupWindow>(&_other_group_desc, num, need_existing_window);
}
if (w != nullptr) w->SelectGroup(group);
}
/**
* Show the group window for the given vehicle.
* @param v The vehicle to show the window for.
*/
void ShowCompanyGroupForVehicle(const Vehicle *v)
{
ShowCompanyGroup(v->owner, v->type, v->group_id, true);
}
/**