Merge branch 'master' into jgrpp

# Conflicts:
#	config.lib
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs141.vcxproj
#	projects/openttd_vs141.vcxproj.filters
#	projects/openttd_vs142.vcxproj
#	projects/openttd_vs142.vcxproj.filters
#	src/aircraft_cmd.cpp
#	src/base_station_base.h
#	src/core/pool_type.hpp
#	src/disaster_vehicle.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/group.h
#	src/group_cmd.cpp
#	src/group_gui.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/network/network_command.cpp
#	src/network/network_server.cpp
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/road_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/screenshot.cpp
#	src/screenshot.h
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train.h
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehiclelist.cpp
#	src/window_type.h
This commit is contained in:
Jonathan G Rennison
2020-01-06 18:45:51 +00:00
281 changed files with 2714 additions and 2467 deletions

View File

@@ -102,10 +102,7 @@ extern void StateGameLoop();
*/
bool HasClients()
{
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) return true;
return false;
return !NetworkClientSocket::Iterate().empty();
}
/**
@@ -124,9 +121,7 @@ NetworkClientInfo::~NetworkClientInfo()
*/
/* static */ NetworkClientInfo *NetworkClientInfo::GetByClientID(ClientID client_id)
{
NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_id == client_id) return ci;
}
@@ -140,9 +135,7 @@ NetworkClientInfo::~NetworkClientInfo()
*/
/* static */ ServerNetworkGameSocketHandler *ServerNetworkGameSocketHandler::GetByClientID(ClientID client_id)
{
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == client_id) return cs;
}
@@ -151,10 +144,9 @@ NetworkClientInfo::~NetworkClientInfo()
byte NetworkSpectatorCount()
{
const NetworkClientInfo *ci;
byte count = 0;
FOR_ALL_CLIENT_INFOS(ci) {
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_playas == COMPANY_SPECTATOR) count++;
}
@@ -430,10 +422,9 @@ static void CheckPauseHelper(bool pause, PauseMode pm)
*/
static uint NetworkCountActiveClients()
{
const NetworkClientSocket *cs;
uint count = 0;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->status != NetworkClientSocket::STATUS_ACTIVE) continue;
if (!Company::IsValidID(cs->GetInfo()->client_playas)) continue;
count++;
@@ -461,8 +452,7 @@ static void CheckMinActiveClients()
*/
static bool NetworkHasJoiningClient()
{
const NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->status >= NetworkClientSocket::STATUS_AUTHORIZED && cs->status < NetworkClientSocket::STATUS_ACTIVE) return true;
}
@@ -549,14 +539,12 @@ void NetworkClose(bool close_admins)
{
if (_network_server) {
if (close_admins) {
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::Iterate()) {
as->CloseConnection(true);
}
}
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
}
ServerNetworkGameSocketHandler::CloseListeners();
@@ -790,14 +778,12 @@ bool NetworkServerStart()
void NetworkReboot()
{
if (_network_server) {
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->SendNewGame();
cs->SendPackets();
}
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
as->SendNewGame();
as->SendPackets();
}
@@ -816,15 +802,13 @@ void NetworkReboot()
void NetworkDisconnect(bool blocking, bool close_admins)
{
if (_network_server) {
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->SendShutdown();
cs->SendPackets();
}
if (close_admins) {
ServerNetworkAdminSocketHandler *as;
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
as->SendShutdown();
as->SendPackets();
}