Merge branch 'master' into jgrpp

# Conflicts:
#	config.lib
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs141.vcxproj
#	projects/openttd_vs141.vcxproj.filters
#	projects/openttd_vs142.vcxproj
#	projects/openttd_vs142.vcxproj.filters
#	src/aircraft_cmd.cpp
#	src/base_station_base.h
#	src/core/pool_type.hpp
#	src/disaster_vehicle.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/group.h
#	src/group_cmd.cpp
#	src/group_gui.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/network/network_command.cpp
#	src/network/network_server.cpp
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/road_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/screenshot.cpp
#	src/screenshot.h
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train.h
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehiclelist.cpp
#	src/window_type.h
This commit is contained in:
Jonathan G Rennison
2020-01-06 18:45:51 +00:00
281 changed files with 2714 additions and 2467 deletions

View File

@@ -255,8 +255,7 @@ static void DistributeCommandPacket(CommandPacket &cp, const NetworkClientSocket
CommandCallback *callback = cp.callback;
cp.frame = _frame_counter_max + 1;
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->status >= NetworkClientSocket::STATUS_MAP) {
/* Callbacks are only send back to the client who sent them in the
* first place. This filters that out. */
@@ -266,8 +265,8 @@ static void DistributeCommandPacket(CommandPacket &cp, const NetworkClientSocket
}
}
cp.callback = (cs != owner) ? nullptr : callback;
cp.my_cmd = (cs == owner);
cp.callback = (nullptr != owner) ? nullptr : callback;
cp.my_cmd = (nullptr == owner);
_local_execution_queue.Append(cp);
}
@@ -299,8 +298,7 @@ void NetworkDistributeCommands()
DistributeQueue(&_local_wait_queue, nullptr);
/* Then send the queues of the others. */
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
DistributeQueue(&cs->incoming_queue, cs);
}
}