Merge branch 'master' into jgrpp

# Conflicts:
#	config.lib
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs141.vcxproj
#	projects/openttd_vs141.vcxproj.filters
#	projects/openttd_vs142.vcxproj
#	projects/openttd_vs142.vcxproj.filters
#	src/aircraft_cmd.cpp
#	src/base_station_base.h
#	src/core/pool_type.hpp
#	src/disaster_vehicle.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/group.h
#	src/group_cmd.cpp
#	src/group_gui.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/network/network_command.cpp
#	src/network/network_server.cpp
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/road_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/screenshot.cpp
#	src/screenshot.h
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train.h
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehiclelist.cpp
#	src/window_type.h
This commit is contained in:
Jonathan G Rennison
2020-01-06 18:45:51 +00:00
281 changed files with 2714 additions and 2467 deletions

View File

@@ -304,21 +304,6 @@ bool ValParamRailtype(const RailType rail)
return rail < RAILTYPE_END && HasRailtypeAvail(_current_company, rail);
}
/**
* Returns the "best" railtype a company can build.
* As the AI doesn't know what the BEST one is, we have our own priority list
* here. When adding new railtypes, modify this function
* @param company the company "in action"
* @return The "best" railtype a company has available
*/
RailType GetBestRailtype(const CompanyID company)
{
if (HasRailtypeAvail(company, RAILTYPE_MAGLEV)) return RAILTYPE_MAGLEV;
if (HasRailtypeAvail(company, RAILTYPE_MONO)) return RAILTYPE_MONO;
if (HasRailtypeAvail(company, RAILTYPE_ELECTRIC)) return RAILTYPE_ELECTRIC;
return RAILTYPE_RAIL;
}
/**
* Add the rail types that are to be introduced at the given date.
* @param current The currently available railtypes.
@@ -363,8 +348,7 @@ RailTypes GetCompanyRailtypes(CompanyID company, bool introduces)
{
RailTypes rts = RAILTYPES_NONE;
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
const EngineInfo *ei = &e->info;
if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
@@ -395,8 +379,7 @@ RailTypes GetRailTypes(bool introduces)
{
RailTypes rts = RAILTYPES_NONE;
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
const EngineInfo *ei = &e->info;
if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) continue;