Merge branch 'master' into jgrpp
# Conflicts: # config.lib # projects/openttd_vs140.vcxproj # projects/openttd_vs140.vcxproj.filters # projects/openttd_vs141.vcxproj # projects/openttd_vs141.vcxproj.filters # projects/openttd_vs142.vcxproj # projects/openttd_vs142.vcxproj.filters # src/aircraft_cmd.cpp # src/base_station_base.h # src/core/pool_type.hpp # src/disaster_vehicle.cpp # src/economy.cpp # src/engine.cpp # src/group.h # src/group_cmd.cpp # src/group_gui.cpp # src/lang/english.txt # src/lang/german.txt # src/linkgraph/linkgraph_gui.cpp # src/network/network_command.cpp # src/network/network_server.cpp # src/openttd.cpp # src/order_cmd.cpp # src/road_cmd.cpp # src/saveload/afterload.cpp # src/saveload/cargopacket_sl.cpp # src/saveload/linkgraph_sl.cpp # src/saveload/order_sl.cpp # src/saveload/station_sl.cpp # src/saveload/town_sl.cpp # src/saveload/vehicle_sl.cpp # src/screenshot.cpp # src/screenshot.h # src/settings_gui.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/station.cpp # src/station_cmd.cpp # src/table/settings.ini # src/toolbar_gui.cpp # src/town_cmd.cpp # src/train.h # src/train_cmd.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehiclelist.cpp # src/window_type.h
This commit is contained in:
21
src/rail.cpp
21
src/rail.cpp
@@ -304,21 +304,6 @@ bool ValParamRailtype(const RailType rail)
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return rail < RAILTYPE_END && HasRailtypeAvail(_current_company, rail);
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}
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/**
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* Returns the "best" railtype a company can build.
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* As the AI doesn't know what the BEST one is, we have our own priority list
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* here. When adding new railtypes, modify this function
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* @param company the company "in action"
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* @return The "best" railtype a company has available
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*/
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RailType GetBestRailtype(const CompanyID company)
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{
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if (HasRailtypeAvail(company, RAILTYPE_MAGLEV)) return RAILTYPE_MAGLEV;
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if (HasRailtypeAvail(company, RAILTYPE_MONO)) return RAILTYPE_MONO;
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if (HasRailtypeAvail(company, RAILTYPE_ELECTRIC)) return RAILTYPE_ELECTRIC;
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return RAILTYPE_RAIL;
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}
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/**
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* Add the rail types that are to be introduced at the given date.
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* @param current The currently available railtypes.
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@@ -363,8 +348,7 @@ RailTypes GetCompanyRailtypes(CompanyID company, bool introduces)
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{
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RailTypes rts = RAILTYPES_NONE;
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const Engine *e;
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FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
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for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
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const EngineInfo *ei = &e->info;
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if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
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@@ -395,8 +379,7 @@ RailTypes GetRailTypes(bool introduces)
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{
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RailTypes rts = RAILTYPES_NONE;
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const Engine *e;
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FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
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for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
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const EngineInfo *ei = &e->info;
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if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) continue;
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