Merge branch 'master' into jgrpp
# Conflicts: # config.lib # projects/openttd_vs140.vcxproj # projects/openttd_vs140.vcxproj.filters # projects/openttd_vs141.vcxproj # projects/openttd_vs141.vcxproj.filters # projects/openttd_vs142.vcxproj # projects/openttd_vs142.vcxproj.filters # src/aircraft_cmd.cpp # src/base_station_base.h # src/core/pool_type.hpp # src/disaster_vehicle.cpp # src/economy.cpp # src/engine.cpp # src/group.h # src/group_cmd.cpp # src/group_gui.cpp # src/lang/english.txt # src/lang/german.txt # src/linkgraph/linkgraph_gui.cpp # src/network/network_command.cpp # src/network/network_server.cpp # src/openttd.cpp # src/order_cmd.cpp # src/road_cmd.cpp # src/saveload/afterload.cpp # src/saveload/cargopacket_sl.cpp # src/saveload/linkgraph_sl.cpp # src/saveload/order_sl.cpp # src/saveload/station_sl.cpp # src/saveload/town_sl.cpp # src/saveload/vehicle_sl.cpp # src/screenshot.cpp # src/screenshot.h # src/settings_gui.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/station.cpp # src/station_cmd.cpp # src/table/settings.ini # src/toolbar_gui.cpp # src/town_cmd.cpp # src/train.h # src/train_cmd.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehiclelist.cpp # src/window_type.h
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@@ -25,14 +25,13 @@ extern btree::btree_map<uint64, Money> _cargo_packet_deferred_payments;
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/* static */ void CargoPacket::AfterLoad()
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{
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if (IsSavegameVersionBefore(SLV_44)) {
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Vehicle *v;
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/* If we remove a station while cargo from it is still en route, payment calculation will assume
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* 0, 0 to be the source of the cargo, resulting in very high payments usually. v->source_xy
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* stores the coordinates, preserving them even if the station is removed. However, if a game is loaded
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* where this situation exists, the cargo-source information is lost. in this case, we set the source
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* to the current tile of the vehicle to prevent excessive profits
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*/
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FOR_ALL_VEHICLES(v) {
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for (const Vehicle *v : Vehicle::Iterate()) {
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const CargoPacketList *packets = v->cargo.Packets();
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for (VehicleCargoList::ConstIterator it(packets->begin()); it != packets->end(); it++) {
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CargoPacket *cp = *it;
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@@ -46,8 +45,7 @@ extern btree::btree_map<uint64, Money> _cargo_packet_deferred_payments;
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* station where the goods came from is already removed, the source
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* information is lost. In that case we set it to the position of this
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* station */
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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for (CargoID c = 0; c < NUM_CARGO; c++) {
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GoodsEntry *ge = &st->goods[c];
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@@ -63,8 +61,7 @@ extern btree::btree_map<uint64, Money> _cargo_packet_deferred_payments;
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if (IsSavegameVersionBefore(SLV_120)) {
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/* CargoPacket's source should be either INVALID_STATION or a valid station */
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CargoPacket *cp;
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FOR_ALL_CARGOPACKETS(cp) {
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for (CargoPacket *cp : CargoPacket::Iterate()) {
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if (!Station::IsValidID(cp->source)) cp->source = INVALID_STATION;
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}
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}
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@@ -73,18 +70,15 @@ extern btree::btree_map<uint64, Money> _cargo_packet_deferred_payments;
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/* Only since version 68 we have cargo packets. Savegames from before used
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* 'new CargoPacket' + cargolist.Append so their caches are already
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* correct and do not need rebuilding. */
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Vehicle *v;
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FOR_ALL_VEHICLES(v) v->cargo.InvalidateCache();
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for (Vehicle *v : Vehicle::Iterate()) v->cargo.InvalidateCache();
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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for (CargoID c = 0; c < NUM_CARGO; c++) st->goods[c].cargo.InvalidateCache();
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}
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}
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if (IsSavegameVersionBefore(SLV_181)) {
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Vehicle *v;
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FOR_ALL_VEHICLES(v) v->cargo.KeepAll();
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for (Vehicle *v : Vehicle::Iterate()) v->cargo.KeepAll();
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}
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}
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@@ -140,8 +134,7 @@ const SaveLoad *GetCargoPacketDesc()
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static void Save_CAPA()
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{
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std::vector<SaveLoad> filtered_packet_desc = SlFilterObject(GetCargoPacketDesc());
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CargoPacket *cp;
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FOR_ALL_CARGOPACKETS(cp) {
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for (CargoPacket *cp : CargoPacket::Iterate()) {
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SlSetArrayIndex(cp->index);
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SlObjectSaveFiltered(cp, filtered_packet_desc.data());
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}
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