Merge branch 'master' into jgrpp
# Conflicts: # config.lib # projects/openttd_vs140.vcxproj # projects/openttd_vs140.vcxproj.filters # projects/openttd_vs141.vcxproj # projects/openttd_vs141.vcxproj.filters # projects/openttd_vs142.vcxproj # projects/openttd_vs142.vcxproj.filters # src/aircraft_cmd.cpp # src/base_station_base.h # src/core/pool_type.hpp # src/disaster_vehicle.cpp # src/economy.cpp # src/engine.cpp # src/group.h # src/group_cmd.cpp # src/group_gui.cpp # src/lang/english.txt # src/lang/german.txt # src/linkgraph/linkgraph_gui.cpp # src/network/network_command.cpp # src/network/network_server.cpp # src/openttd.cpp # src/order_cmd.cpp # src/road_cmd.cpp # src/saveload/afterload.cpp # src/saveload/cargopacket_sl.cpp # src/saveload/linkgraph_sl.cpp # src/saveload/order_sl.cpp # src/saveload/station_sl.cpp # src/saveload/town_sl.cpp # src/saveload/vehicle_sl.cpp # src/screenshot.cpp # src/screenshot.h # src/settings_gui.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/station.cpp # src/station_cmd.cpp # src/table/settings.ini # src/toolbar_gui.cpp # src/town_cmd.cpp # src/train.h # src/train_cmd.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehiclelist.cpp # src/window_type.h
This commit is contained in:
@@ -186,6 +186,7 @@ struct GUISettings {
|
||||
bool show_veh_list_cargo_filter; ///< Show cargo list filter in UI
|
||||
uint8 osk_activation; ///< Mouse gesture to trigger the OSK.
|
||||
byte starting_colour; ///< default color scheme for the company to start a new game with
|
||||
bool show_newgrf_name; ///< Show the name of the NewGRF in the build vehicle window
|
||||
bool show_vehicle_route_steps; ///< when a window related to a specific vehicle is focused, show route steps
|
||||
bool show_vehicle_list_company_colour; ///< show the company colour of vehicles which have an owner different to the owner of the vehicle list
|
||||
bool enable_single_veh_shared_order_gui; ///< enable showing a single vehicle in the shared order GUI window
|
||||
@@ -194,7 +195,6 @@ struct GUISettings {
|
||||
bool adv_sig_bridge_tun_modes; ///< Enable advanced modes for signals on bridges/tunnels.
|
||||
bool show_depot_sell_gui; ///< Show go to depot and sell in UI
|
||||
bool open_vehicle_gui_clone_share; ///< Open vehicle GUI when share-cloning vehicle from depot GUI
|
||||
bool show_newgrf_name; ///< Show the name of the NewGRF in the build vehicle window
|
||||
|
||||
uint16 console_backlog_timeout; ///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
|
||||
uint16 console_backlog_length; ///< the minimum amount of items in the console backlog before items will be removed.
|
||||
@@ -330,6 +330,7 @@ struct GameCreationSettings {
|
||||
uint32 generation_seed; ///< noise seed for world generation
|
||||
uint32 generation_unique_id; ///< random id to differentiate savegames
|
||||
Year starting_year; ///< starting date
|
||||
Year ending_year; ///< scoring end date
|
||||
uint8 map_x; ///< X size of map
|
||||
uint8 map_y; ///< Y size of map
|
||||
byte land_generator; ///< the landscape generator
|
||||
|
Reference in New Issue
Block a user