Merge branch 'master' into jgrpp
# Conflicts: # config.lib # projects/openttd_vs140.vcxproj # projects/openttd_vs140.vcxproj.filters # projects/openttd_vs141.vcxproj # projects/openttd_vs141.vcxproj.filters # projects/openttd_vs142.vcxproj # projects/openttd_vs142.vcxproj.filters # src/aircraft_cmd.cpp # src/base_station_base.h # src/core/pool_type.hpp # src/disaster_vehicle.cpp # src/economy.cpp # src/engine.cpp # src/group.h # src/group_cmd.cpp # src/group_gui.cpp # src/lang/english.txt # src/lang/german.txt # src/linkgraph/linkgraph_gui.cpp # src/network/network_command.cpp # src/network/network_server.cpp # src/openttd.cpp # src/order_cmd.cpp # src/road_cmd.cpp # src/saveload/afterload.cpp # src/saveload/cargopacket_sl.cpp # src/saveload/linkgraph_sl.cpp # src/saveload/order_sl.cpp # src/saveload/station_sl.cpp # src/saveload/town_sl.cpp # src/saveload/vehicle_sl.cpp # src/screenshot.cpp # src/screenshot.h # src/settings_gui.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/station.cpp # src/station_cmd.cpp # src/table/settings.ini # src/toolbar_gui.cpp # src/town_cmd.cpp # src/train.h # src/train_cmd.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehiclelist.cpp # src/window_type.h
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@@ -300,8 +300,7 @@ void BuildOwnerLegend()
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_legend_land_owners[1].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour;
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int i = NUM_NO_COMPANY_ENTRIES;
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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for (const Company *c : Company::Iterate()) {
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_legend_land_owners[i].colour = _colour_gradient[c->colour][5];
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_legend_land_owners[i].company = c->index;
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_legend_land_owners[i].show_on_map = true;
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@@ -781,8 +780,7 @@ void SmallMapWindow::DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch,
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*/
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void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
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{
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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for (const Vehicle *v : Vehicle::Iterate()) {
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if (v->type == VEH_EFFECT) continue;
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if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue;
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@@ -820,8 +818,7 @@ void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) co
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*/
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void SmallMapWindow::DrawTowns(const DrawPixelInfo *dpi) const
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{
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const Town *t;
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FOR_ALL_TOWNS(t) {
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for (const Town *t : Town::Iterate()) {
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/* Remap the town coordinate */
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Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy));
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int x = pt.x - this->subscroll - (t->cache.sign.width_small >> 1);
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