Merge branch 'master' into jgrpp

# Conflicts:
#	config.lib
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs141.vcxproj
#	projects/openttd_vs141.vcxproj.filters
#	projects/openttd_vs142.vcxproj
#	projects/openttd_vs142.vcxproj.filters
#	src/aircraft_cmd.cpp
#	src/base_station_base.h
#	src/core/pool_type.hpp
#	src/disaster_vehicle.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/group.h
#	src/group_cmd.cpp
#	src/group_gui.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/network/network_command.cpp
#	src/network/network_server.cpp
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/road_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/screenshot.cpp
#	src/screenshot.h
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train.h
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehiclelist.cpp
#	src/window_type.h
This commit is contained in:
Jonathan G Rennison
2020-01-06 18:45:51 +00:00
281 changed files with 2714 additions and 2467 deletions

View File

@@ -300,8 +300,7 @@ void BuildOwnerLegend()
_legend_land_owners[1].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour;
int i = NUM_NO_COMPANY_ENTRIES;
const Company *c;
FOR_ALL_COMPANIES(c) {
for (const Company *c : Company::Iterate()) {
_legend_land_owners[i].colour = _colour_gradient[c->colour][5];
_legend_land_owners[i].company = c->index;
_legend_land_owners[i].show_on_map = true;
@@ -781,8 +780,7 @@ void SmallMapWindow::DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch,
*/
void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
{
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
for (const Vehicle *v : Vehicle::Iterate()) {
if (v->type == VEH_EFFECT) continue;
if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue;
@@ -820,8 +818,7 @@ void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) co
*/
void SmallMapWindow::DrawTowns(const DrawPixelInfo *dpi) const
{
const Town *t;
FOR_ALL_TOWNS(t) {
for (const Town *t : Town::Iterate()) {
/* Remap the town coordinate */
Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy));
int x = pt.x - this->subscroll - (t->cache.sign.width_small >> 1);