Merge branch 'master' into jgrpp
# Conflicts: # config.lib # projects/openttd_vs140.vcxproj # projects/openttd_vs140.vcxproj.filters # projects/openttd_vs141.vcxproj # projects/openttd_vs141.vcxproj.filters # projects/openttd_vs142.vcxproj # projects/openttd_vs142.vcxproj.filters # src/aircraft_cmd.cpp # src/base_station_base.h # src/core/pool_type.hpp # src/disaster_vehicle.cpp # src/economy.cpp # src/engine.cpp # src/group.h # src/group_cmd.cpp # src/group_gui.cpp # src/lang/english.txt # src/lang/german.txt # src/linkgraph/linkgraph_gui.cpp # src/network/network_command.cpp # src/network/network_server.cpp # src/openttd.cpp # src/order_cmd.cpp # src/road_cmd.cpp # src/saveload/afterload.cpp # src/saveload/cargopacket_sl.cpp # src/saveload/linkgraph_sl.cpp # src/saveload/order_sl.cpp # src/saveload/station_sl.cpp # src/saveload/town_sl.cpp # src/saveload/vehicle_sl.cpp # src/screenshot.cpp # src/screenshot.h # src/settings_gui.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/station.cpp # src/station_cmd.cpp # src/table/settings.ini # src/toolbar_gui.cpp # src/town_cmd.cpp # src/train.h # src/train_cmd.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehiclelist.cpp # src/window_type.h
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@@ -156,8 +156,7 @@ public:
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uint exclusive_left = rtl ? right - icon_width - exclusive_width - 2 : left + icon_width + 2;
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/* Draw list of companies */
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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for (const Company *c : Company::Iterate()) {
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if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
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DrawCompanyIcon(c->index, icon_left, y + icon_y_offset);
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@@ -706,8 +705,7 @@ private:
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if (this->towns.NeedRebuild()) {
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this->towns.clear();
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const Town *t;
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FOR_ALL_TOWNS(t) {
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for (const Town *t : Town::Iterate()) {
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this->towns.push_back(t);
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}
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@@ -991,8 +989,7 @@ public:
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} else {
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this->towns.clear();
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const Town *t;
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FOR_ALL_TOWNS(t) {
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for (const Town *t : Town::Iterate()) {
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this->string_filter.ResetState();
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this->string_filter.AddLine(t->GetCachedName());
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if (this->string_filter.GetState()) this->towns.push_back(t);
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@@ -1973,8 +1970,7 @@ static void PlaceProc_House(TileIndex tile)
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HouseZones house_zones = HouseSpec::Get(_cur_house)->building_availability & HZ_ZONALL;
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uint best_dist = UINT_MAX;
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int best_zone = (int)HZB_BEGIN - 1;
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const Town *t;
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FOR_ALL_TOWNS(t) {
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for (const Town *t : Town::Iterate()) {
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HouseZonesBits town_zone = TryGetTownRadiusGroup(t, tile);
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if (HasBit(house_zones, town_zone)) {
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/* If CTRL is NOT pressed keep only single town on the list, the best one.
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