(svn r11695) -Codechange: Converted the md5 algorithm to OOP
-Codechange: Adapt the md5 algorithm to the OpenTTD source
This commit is contained in:
@@ -56,14 +56,13 @@ static const char *GenerateCompanyPasswordHash(const char *password)
|
||||
/* Add the game seed and the server's unique ID as the salt. */
|
||||
for (uint i = 0; i < NETWORK_UNIQUE_ID_LENGTH; i++) salted_password[i] ^= _password_server_unique_id[i] ^ (_password_game_seed >> i);
|
||||
|
||||
md5_state_t state;
|
||||
md5_byte_t digest[16];
|
||||
Md5 checksum;
|
||||
uint8 digest[16];
|
||||
static char hashed_password[NETWORK_UNIQUE_ID_LENGTH];
|
||||
|
||||
/* Generate the MD5 hash */
|
||||
md5_init(&state);
|
||||
md5_append(&state, (const md5_byte_t*)salted_password, sizeof(salted_password));
|
||||
md5_finish(&state, digest);
|
||||
checksum.Append((const uint8*)salted_password, sizeof(salted_password));
|
||||
checksum.Finish(digest);
|
||||
|
||||
for (int di = 0; di < 16; di++) sprintf(hashed_password + di * 2, "%02x", digest[di]);
|
||||
|
||||
|
Reference in New Issue
Block a user