(svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom.
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@@ -80,7 +80,7 @@ int AIConfig::GetSetting(const char *name) const
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{
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if (this->info == NULL) {
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SettingValueList::const_iterator it = this->settings.find(name);
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if (it == this->settings.end() || GetGameSettings().difficulty.diff_level != SP_CUSTOM) {
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if (it == this->settings.end()) {
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assert(strcmp("start_date", name) == 0);
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switch (GetGameSettings().difficulty.diff_level) {
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case SP_EASY: return AI::START_NEXT_EASY;
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