Change: [Win32] Remove force_full_redraw and display_hz settings

These were special settings only for the win32-drivers, and
introduced in the very first version we track.

Time kinda had caught up with those variables, so it is time to
say farewell.

force_full_redraw was most likely a debug functionality "in case
our dirty-rect fails". This should no longer be needed.

display_hz was cute, as it had a max of 120. That is kinda
out-dated information, but I also doubt anyone was really using
this.
This commit is contained in:
Patric Stout
2021-02-20 11:30:09 +01:00
committed by Patric Stout
parent 23d6f4eac9
commit 7996fadb91
2 changed files with 2 additions and 25 deletions

View File

@@ -7,8 +7,7 @@
[pre-amble]
/* win32_v.cpp only settings */
#if defined(_WIN32) && !defined(DEDICATED)
extern bool _force_full_redraw, _window_maximize;
extern uint _display_hz;
extern bool _window_maximize;
static const SettingDescGlobVarList _win32_settings[] = {
[post-amble]
@@ -35,22 +34,6 @@ extra = 0
startup = true
[SDTG_VAR]
name = ""display_hz""
type = SLE_UINT
var = _display_hz
def = 0
min = 0
max = 120
cat = SC_EXPERT
[SDTG_BOOL]
name = ""force_full_redraw""
var = _force_full_redraw
def = false
cat = SC_EXPERT
[SDTG_BOOL]
name = ""window_maximize""
var = _window_maximize