Change: [Win32] Remove force_full_redraw and display_hz settings
These were special settings only for the win32-drivers, and introduced in the very first version we track. Time kinda had caught up with those variables, so it is time to say farewell. force_full_redraw was most likely a debug functionality "in case our dirty-rect fails". This should no longer be needed. display_hz was cute, as it had a max of 120. That is kinda out-dated information, but I also doubt anyone was really using this.
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committed by
Patric Stout
parent
23d6f4eac9
commit
7996fadb91
@@ -7,8 +7,7 @@
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[pre-amble]
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/* win32_v.cpp only settings */
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#if defined(_WIN32) && !defined(DEDICATED)
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extern bool _force_full_redraw, _window_maximize;
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extern uint _display_hz;
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extern bool _window_maximize;
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static const SettingDescGlobVarList _win32_settings[] = {
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[post-amble]
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@@ -35,22 +34,6 @@ extra = 0
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startup = true
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[SDTG_VAR]
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name = ""display_hz""
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type = SLE_UINT
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var = _display_hz
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def = 0
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min = 0
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max = 120
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cat = SC_EXPERT
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[SDTG_BOOL]
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name = ""force_full_redraw""
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var = _force_full_redraw
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def = false
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cat = SC_EXPERT
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[SDTG_BOOL]
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name = ""window_maximize""
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var = _window_maximize
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