Codechange: Use TileAddBy(Diag)Dir when possible.

This commit is contained in:
J0anJosep
2018-04-29 13:50:52 +02:00
committed by frosch
parent 944f785be8
commit 79a551a83c
6 changed files with 6 additions and 7 deletions

View File

@@ -2208,7 +2208,7 @@ static const T *FindStationsNearby(TileArea ta, bool distant_join)
if (distant_join && min(ta.w, ta.h) >= _settings_game.station.station_spread) return NULL;
uint max_dist = distant_join ? _settings_game.station.station_spread - min(ta.w, ta.h) : 1;
TileIndex tile = TILE_ADD(ctx.tile, TileOffsByDir(DIR_N));
TileIndex tile = TileAddByDir(ctx.tile, DIR_N);
CircularTileSearch(&tile, max_dist, ta.w, ta.h, AddNearbyStation<T>, &ctx);
return NULL;